EndersShadows
Verified Member
Pretty simple. Allows waterbenders to travel along a frozen waterwave for increased speed while close to the ground
-Waterwave (channeling) -> Phasechange (punch) -> Waterwave (release)
and/or
-Waterwave (channeling) -> Surge (punch) -> Waterwave (release)
(-) Possible defense/mobilty ideas:
-While traveling Resistance I until move finishes.
-Traveling with this move gives user Speed I for a short period after move completion. (allows quick escape if move ends up badly)
-Of course in order to not be just a flashy waterwave, increased speed when used close to the ground.
(-) Possible uses for the move:
-Allows a quick wall infront/behind your allies should they come under attack.
-Quickly cross large areas of earth.
-Quickly escape teams of enemy benders.
My hopes for this move would be that waterbenders can have a strong mobility move that will help them change locations on land quickly and reduce the time they are away from water. I consistently find myself confined to a single pool/snow area where I can never cross the land to a new spot without dying. With this move you could easily travel across a large body of land to get to your next pool/snow location.
I came up with this on the fly, and would greatly appreciate some feedback. If you feel the move is too OP please say so. It doesn't help if you quietly curse me for thinking of the move
EDIT: Thanks to Helios, and Vidcom, the move should now be referred as IceWave!
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