Immallama
Verified Member
Alright, so don't get me wrong, I'm extremely grateful that we got any water abilities at all. I especially love that WaterWave was added but I think eventually some things need to be changed.
1) The name. The name isn't that great. For people new to the plugin, WaterWave would probably sound like Surge. Something simple like Surf or WaterJet would fit the ability nicely.
2) The start up time. WaterWave was used in ATLA to quickly move around the area in fast paced battles and dodge projectiles. As it currently is, the plugins version of WaterWave doesn't work like that. The speed of the actual wave and the length the wave lasts is perfect, but it just needs a faster start up time. I think the whole torrent animation needs to be completely scrapped. Instead you should just be able to click a source and shift to jet away at a moments notice. I know there's the concern of balance so obviously a longer cooldown would be added (or whatever else you guys want)
3) This one isn't as important but I thought I'd share my idea. In ATLA and TLOK, WaterWave has been shown being used infinitely in large sources of water. I suggest that when using WaterWave directly over large sources of water (lakes, rivers, oceans) the wave will last until you either run out of water or hit shift.
1) The name. The name isn't that great. For people new to the plugin, WaterWave would probably sound like Surge. Something simple like Surf or WaterJet would fit the ability nicely.
2) The start up time. WaterWave was used in ATLA to quickly move around the area in fast paced battles and dodge projectiles. As it currently is, the plugins version of WaterWave doesn't work like that. The speed of the actual wave and the length the wave lasts is perfect, but it just needs a faster start up time. I think the whole torrent animation needs to be completely scrapped. Instead you should just be able to click a source and shift to jet away at a moments notice. I know there's the concern of balance so obviously a longer cooldown would be added (or whatever else you guys want)
3) This one isn't as important but I thought I'd share my idea. In ATLA and TLOK, WaterWave has been shown being used infinitely in large sources of water. I suggest that when using WaterWave directly over large sources of water (lakes, rivers, oceans) the wave will last until you either run out of water or hit shift.