orfeas
Verified Member
First things first:I am sure you are going to say that this is a copy of watersmash,a private move on a server.Now i had this idea long before i learnt about it,and i have not even seen how it works.I am pretty sure it is very different too.Also it is not meant to copy waterflow.Also i want to mention that i think that this move should be added because we have seen waterbenders move huge amounts of water even in day time,and water is the only element that does not have a ''big'' move(air has tornado,fire fireburst,earth earthsmash)
Now this is inspired by the move katara used in the catacombs:
The combo:Surge(tap shift)>Water manipulation(tap shift)>Surge(tap shift)
How does the Combo work? :basically when you shift with those moves you need to look at water or ice.The Watersource will be selected by the final taping with torrent.After the source is selected you can start running away from the source(maximum distance 20 blocks) and a large body of water will follow you along your side.Though keep in mind you can not say still for more than 3 seconds while the water is in this form,you need to do the next step(shift)
When you reach a point where you want to attack you have to hold shift and the water body will start rotating around you(like how katara does it).You can only keep the water rotating around you for 15 seconds.It would look like something like this:
To attack you just need to left click at the area you want to attack,while shifting(like torrent)The body of water will not just launch of in the direction you are looking,but it will smash on the ground damaging 2 hearts any entity that it hits.The max range that it can travel/smash is 15-20 blocks.It would look like this(it does not look really good but it can be improved):
To do this you need to keep holding shift.After the first time it smashes the ground,it will return at the bender,rotating again.You can attack one more time and after that the water will vanish.
Moves that can defend this:
Fire burst(we see azula vaporize the water):if the fire burst hits the water,the water will vaporize and the fireburst will disappear.
Anything made out of any material except ice can stop it.(surge ice shield will not,it will just break and watesmash will continue traveling)
Also this could be used as defence,because fire moves,can not go through watersmash(though the firebender can aim the move to not touch the water)
After the user attacks 2 times,or if he stops shifting while the water is rotating around him a 10 second cooldown will start.
Why this is not OP:
1.This is escapable by all the elements since it does not travel like torrent,but it smashes in the ground(with in a distance)
2.fire and earth can block this
3.air and chi can easally escape.
Please tell me your opinion in the comments,and remember this is not a stolen idea!!!!!
PS:this is probably going to get denied or looking into for eternity but i am sure that a cool coder could be inspired by this idea :3
Now this is inspired by the move katara used in the catacombs:
The combo:Surge(tap shift)>Water manipulation(tap shift)>Surge(tap shift)
How does the Combo work? :basically when you shift with those moves you need to look at water or ice.The Watersource will be selected by the final taping with torrent.After the source is selected you can start running away from the source(maximum distance 20 blocks) and a large body of water will follow you along your side.Though keep in mind you can not say still for more than 3 seconds while the water is in this form,you need to do the next step(shift)
When you reach a point where you want to attack you have to hold shift and the water body will start rotating around you(like how katara does it).You can only keep the water rotating around you for 15 seconds.It would look like something like this:
To do this you need to keep holding shift.After the first time it smashes the ground,it will return at the bender,rotating again.You can attack one more time and after that the water will vanish.
Moves that can defend this:
Fire burst(we see azula vaporize the water):if the fire burst hits the water,the water will vaporize and the fireburst will disappear.
Anything made out of any material except ice can stop it.(surge ice shield will not,it will just break and watesmash will continue traveling)
Also this could be used as defence,because fire moves,can not go through watersmash(though the firebender can aim the move to not touch the water)
After the user attacks 2 times,or if he stops shifting while the water is rotating around him a 10 second cooldown will start.
Why this is not OP:
1.This is escapable by all the elements since it does not travel like torrent,but it smashes in the ground(with in a distance)
2.fire and earth can block this
3.air and chi can easally escape.
Please tell me your opinion in the comments,and remember this is not a stolen idea!!!!!
PS:this is probably going to get denied or looking into for eternity but i am sure that a cool coder could be inspired by this idea :3
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