Mysteriously Logical
Verified Member
I was told to write a bug review, I never saw it that way, but I guess I do now. Watermanipulation needs some editing. Here's what a lot of people and I think is wrong with it. Watermanipulation happens to be a waterbenders most used move, and we need it for attacking firebenders because torrent will not block a charged fireblast, and you may not be able to surge shield quickly enough. Watermanipulation at the moment is not turnable enough. When you want to redirect it, it travels straight forward a certain distance and then it turns as you direct to, and this is bad. Especially in a water 1v1 where you 2 have to redirect your manips to the enemy's side. Also, manip misses FOR SURE 1/3 of the time, and that's just derpy. We tested it out, and 1 manip misses for every 3 sent out. This is one of the main moves a waterbender has, and with an agile Airbender, even torrent won't work! Manip needs it's maneuver! It needs to turn on command like it did in the TLA plug in. This would be amazing, honestly. A turn-ability option would help out a lot of servers. As good as your aim is, you will miss for sure 1/3 times, and that's unfair. Not to mention that your manip doesn't turn on aight, and requires some blocks traveled before turning, it's just silly. It requires no aim, and makes it so people have to spam manipulation much more than they do aim it. Please, help us out. How can we change this ( How turnable it is ). I've also been told that nothing has changed and that's pure bs honestly. Compare watermanipulation from Orion's plugin to this one and you'll notice the huge difference. I'm hoping we can get watermanipulation to go back to the stable move it was in TLA and not be derpy ( Redirection and turn-ability wise ). A few waterbenders will not notice this, and that's because they're the ones who spam torrent or manip without thinking that it needs to sidehit or fly behind the enemy. Thank you and hope you help out c:.