HydroMan
Verified Member
Waterbenders have hard time using it for the utility manipulation, than for combat, how unlike Earthbenders where they can plot a house with the use of their bending. Yes, waterbenders can make icesculptures as a shelter, waterbubble to travel across the ocean by foot, healingwaters for survival and waterspout high to see a wider view, but they are lacking of moving water from one place to another. So I introcude to you, a new feature to watermanipulation, that will allow further control for manipulation of water, without the use of a bucket.
Asking why I choose watermanipulation for this, is that this already takes a name for this concept, as making a new one would be kinda of waste and there isn't any other name to call for this, except for "WaterControl" but that would just make a synonym of WaterManipulation.
Controls of this Alternative:
Shifting: Holding shift for 5 seconds at the water will cause one its block to follow (tapping shift will just activate the regular attack move). Once you move your cursor away from the water, it will 1 water block and follow the cursor (like I said it would): From here, you could do three things:
Grabbing one block at a time requires to switch the bind back and forth. Once you do that, you then tap shift on a body of water while having one in control, it will then grab another water block, expanding the controlled one block vertically. When placing this small blob on a block, it will be produced by two (1x2 shape or visa versa), and each time you grab a block it will still produced the waterblocks the amout of you have in total. When having 3 blocks, it will be of a L shape, and 4 blocks will be 2x2 (one block thick vertically). When reaching more than 4 blocks grabbed (the maximium number blocks you can get will depend by the config options), it will be compress in a 2x2 shape.
I believe I covered all of the aspects of this feature. Now to configuration
Oh I remember. With @Taiko the Waterbender's "Stream" suggestion, NeverMind!
New Configuration Options for The Stock Ability:
ManipulationCoolDown - a seperated cooldown for this alternative[/u]
NumberofBlocks - how many blocks can be grabbed
That's pretty much. Does who are lazy to read (like Finn), here is a quick summary: ALLOWS TO POUR WATER WITHOUT A BUCKET
Asking why I choose watermanipulation for this, is that this already takes a name for this concept, as making a new one would be kinda of waste and there isn't any other name to call for this, except for "WaterControl" but that would just make a synonym of WaterManipulation.
Controls of this Alternative:
Shifting: Holding shift for 5 seconds at the water will cause one its block to follow (tapping shift will just activate the regular attack move). Once you move your cursor away from the water, it will 1 water block and follow the cursor (like I said it would): From here, you could do three things:
Right Click: [on a solid block] to place it, as if you were with a waterbucket.
Shifting: [realising it] will cause the block to fall onto something in an animation. If multiple waterblocks are picked, it will create a fountain, the height is based of how many blocks are grabbed (See below Grabbing multiple waterblocks on how to do that). This things will happen if they were released away when held away from the ground, otherwise - they will act like how right clicked.4
Left Click: will be shooted away as a watermanipulation projectile, if aimed at a mob. When their is no mob in the cursors way, the water will be then vapourise away, counting as if the move deactivated.
Grabbing Multiple Blocks:Shifting: [realising it] will cause the block to fall onto something in an animation. If multiple waterblocks are picked, it will create a fountain, the height is based of how many blocks are grabbed (See below Grabbing multiple waterblocks on how to do that). This things will happen if they were released away when held away from the ground, otherwise - they will act like how right clicked.4
Left Click: will be shooted away as a watermanipulation projectile, if aimed at a mob. When their is no mob in the cursors way, the water will be then vapourise away, counting as if the move deactivated.
Grabbing one block at a time requires to switch the bind back and forth. Once you do that, you then tap shift on a body of water while having one in control, it will then grab another water block, expanding the controlled one block vertically. When placing this small blob on a block, it will be produced by two (1x2 shape or visa versa), and each time you grab a block it will still produced the waterblocks the amout of you have in total. When having 3 blocks, it will be of a L shape, and 4 blocks will be 2x2 (one block thick vertically). When reaching more than 4 blocks grabbed (the maximium number blocks you can get will depend by the config options), it will be compress in a 2x2 shape.
I believe I covered all of the aspects of this feature. Now to configuration
New Configuration Options for The Stock Ability:
ManipulationCoolDown - a seperated cooldown for this alternative[/u]
NumberofBlocks - how many blocks can be grabbed
That's pretty much. Does who are lazy to read (like Finn), here is a quick summary: ALLOWS TO POUR WATER WITHOUT A BUCKET
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