6tijn
Verified Member
That's the point. It's for longer distances. If a player is nearer, waterbenders would probably use the regular torrent and watermanipulation.Firstly, LOVE the concept. This sounds like something that would sense for a WaterCombo ability. Although, I feel that all that animation for the ability will cause quite the lag, as much as like it. I also wonder how effective it would be if the stream is not fully fused. In situations where the target is close, how would that work?