ThePhoenixForce9
Verified Member
Element: Water
Combo: Waterbubble (hold shift) -> Waterbubble (punch) -> Surge (hold shift)
Purpose: Defense
CD: 5 -10 seconds
I personally feel that Waterbubble has served its purpose a long time ago when bending was mostly peaceful, but now has been cast away due to its uselessness in battle. I propose that we introduce waterbubble with a combo to quickly protect its user.
Once the combo has been casted, an incoming attack (may it be a torrent, watermanipulation, surge, waterarms, or basically any other attack that is WATER and not ice) the combo has a chance of warping the water around the player in a small-medium sphere to emphasize the "bubble" aspect of the move.
If used by a competent bender, the thrown attack can be dissipated.
Maybe the sphere could be created with water blocks or water particles... i'm not too sure.
Combo: Waterbubble (hold shift) -> Waterbubble (punch) -> Surge (hold shift)
Purpose: Defense
CD: 5 -10 seconds
I personally feel that Waterbubble has served its purpose a long time ago when bending was mostly peaceful, but now has been cast away due to its uselessness in battle. I propose that we introduce waterbubble with a combo to quickly protect its user.
Once the combo has been casted, an incoming attack (may it be a torrent, watermanipulation, surge, waterarms, or basically any other attack that is WATER and not ice) the combo has a chance of warping the water around the player in a small-medium sphere to emphasize the "bubble" aspect of the move.
If used by a competent bender, the thrown attack can be dissipated.
Maybe the sphere could be created with water blocks or water particles... i'm not too sure.