MeskenasBoii
Verified Member
@AndDrew you be pretty much been in this situation. Maybe you can back me up on this?
Ok so I notice someting how counters play is flawed regarding Waterbending vs Earthbending.
What I experence which is true to the below given hypothesis:
Ok, so let's say you put two 'masters'/experts/skilled benders that one of them is the waterbender, and the other is an earthbender.
The Waterbenders makes the first move and starts up the fight with let's say the torrent blast or even wave. What does the earthbender when she/he sees when the ring is loaded? Selects RaiseEarth and awaits for the torrent's approach by timing it to raises the wall to counterblock it.
Then in reverse role, the Earthbender decides to charge up shockwave. As the waterbender notice that the earthbender is crouching, the waterbender expects that the earthbender is doing so just to charge up earthsmash or shockwave, since it's pretty predictable that those are the only stock abilities earthbender can charge up. So what does the waterbender do while waiting and afterwards? Selects SurgeIceShield and awaits for the shockwave's/earthsmash's approach by timing it to form the frozen shield to counterblock it.
The Waterbender then fires up a few icespike projectiles and iceblast. What does earthbender do next? Counterblocks with EarthWall. The Earthbender charges up earthsmash, and guess what? Waterbender blocks and obscures (counterblocks) it's path by forming a dome in front of it with torrent's freeze.
Next up, one of my favorite - "ManipulationBlast CATCH". WaterManipulation counters Earthblast, and vice versa.
Yo Mesk's, so what's the problem in here?
To make it short, the battle becomes endless fight of counters, nobody actually winning or losing.
Do whatever you want, but earthbenders can easily anticipate waterbenders attack and block it with RaiseEarth, since no attack can go pass throuhg the solid chunk of wall. On Waterbenders side, she can easily anticipate earthbenders attack and block it with Frozen Structures.
~*How to improve collision*~
Ok so I notice someting how counters play is flawed regarding Waterbending vs Earthbending.
What I experence which is true to the below given hypothesis:
Ok, so let's say you put two 'masters'/experts/skilled benders that one of them is the waterbender, and the other is an earthbender.
The Waterbenders makes the first move and starts up the fight with let's say the torrent blast or even wave. What does the earthbender when she/he sees when the ring is loaded? Selects RaiseEarth and awaits for the torrent's approach by timing it to raises the wall to counterblock it.
Then in reverse role, the Earthbender decides to charge up shockwave. As the waterbender notice that the earthbender is crouching, the waterbender expects that the earthbender is doing so just to charge up earthsmash or shockwave, since it's pretty predictable that those are the only stock abilities earthbender can charge up. So what does the waterbender do while waiting and afterwards? Selects SurgeIceShield and awaits for the shockwave's/earthsmash's approach by timing it to form the frozen shield to counterblock it.
The Waterbender then fires up a few icespike projectiles and iceblast. What does earthbender do next? Counterblocks with EarthWall. The Earthbender charges up earthsmash, and guess what? Waterbender blocks and obscures (counterblocks) it's path by forming a dome in front of it with torrent's freeze.
Next up, one of my favorite - "ManipulationBlast CATCH". WaterManipulation counters Earthblast, and vice versa.
Yo Mesk's, so what's the problem in here?
To make it short, the battle becomes endless fight of counters, nobody actually winning or losing.
Do whatever you want, but earthbenders can easily anticipate waterbenders attack and block it with RaiseEarth, since no attack can go pass throuhg the solid chunk of wall. On Waterbenders side, she can easily anticipate earthbenders attack and block it with Frozen Structures.
~*How to improve collision*~
- Allow EarthSmash to shatter ice structures (including ice domes, icebullet and icesurgeshield) and pass through them. Why? It's L-O-G-I-C-A-L.
- Allow SurgeWave to pushback and overpower EarthSmash, like how Unalaq manage to break Biolin's Offense.
- Allow EarthBlast to shatter ice structures and pass through them, like how Ghazan manage to break Kya's defense.
- Give waterbenders an ability that can break through blocks.
- Ideas??? Anyone??
- In general with bending, perhaps we can get a file(s) where we can define in its list what and how moves collide/interact/behave against each other?
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