NickC1211
Verified Member
There is one huge difference I noticed between the game and the show. In the game waterbending is mostly blasts and streams that are shot at the opponent. In the show it's much more than just shooting water, the benders control the water and keep it near them. So I think we need to find a better way of controlling the water rather than just shooting it. I'm not saying that we can't have blasts or shoot streams I just think we need to implement more control.
Now I want to open up a discussion on how we can do that but I have a few ideas.
One is maybe adding a hold shift option to water manipulation and ice spike. This will add some control and defense. While holding shift you left click to shoot it like normal. Instead if you prefer to just shoot it from the water you can tap shift and shoot it like normal.
That just one idea to start this whole discussion. If you have a great idea for adding control to water please share.
Now I want to open up a discussion on how we can do that but I have a few ideas.
One is maybe adding a hold shift option to water manipulation and ice spike. This will add some control and defense. While holding shift you left click to shoot it like normal. Instead if you prefer to just shoot it from the water you can tap shift and shoot it like normal.
That just one idea to start this whole discussion. If you have a great idea for adding control to water please share.