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Ice blade: Waterbenders can create a swordlike blade of ice. Ming-Hua used this technique to threaten a delivery truck driver in order to smuggle her and her companions out of Republic City and again during her battle with Kya at theNorthern Air Temple in an attempt to skewer the other woman.
Ice claws: Shown by Hama, using ice claws involves the bender drawing water around their fingers and freezing it. They can also be sent forward, shooting them at an opponent. A waterbender can also use this as an advantage; being small and unnoticeable, they can hide them in their sleeves just like Mai's weapons. Additionally, this technique uses little water and thus can be performed quickly using the condensation technique.
Ice gauntlet: Similar in technique to the ice claws, a waterbender can freeze water around their hands and turn it into a sharp spike that can be used to scale mountains or impale their opponent. Tonraq made use of this in his battle with Zaheer on Laghima's Peak.
Ice hook: Waterbenders, if creative enough, may form a hook out of ice which they can use to climb vertical surfaces. Ming-Hua bent ice hooks to climb up the walls of P'Li's prison while carrying her. Ming-Hua also used an ice hook to take out a White Lotus sentry when breaking out of her prison.
Ice spear: The ice spear is a waterbending move shown to have been used by Southern waterbenders. It involves freezing a stream of water and sending the frozen result flying at the target. This move was used by Katara when she was about to strike down Yon Rha. It has also been seen in Avatar games as well as the Avatar TCG.
Iceberg spike: Waterbenders can shoot small shards of ice at their opponent, or cause a giant spike to protrude from a body of water. The Northern Water Tribe employs these as a primary defense of their homeland when enemy ships are sighted. Desna and Eska performed numerous iceberg spikes during their duel with Ming-Hua. Korra also employed this technique to slow down Kuvira's enormous mecha suit.
Phase change: Waterbenders also possess the ability to alter the physical state of the water they manipulate, between liquid, solid and gas, at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. Katara made good use of this to enhance her performance as the Painted Lady. Waterbenders also possess the ability to breathe an icy mist that freezes water and other substances.
Streaming the water/obsobtion: Named by Katara, it is a move that draws water from a source that waterbenders move around their bodies. A more advanced version demonstrated by Aang apparently involves "sinking and floating". This move is thought to be used for basic training so that beginning waterbenders can get a "feel" for water, but it is in reality a useful move performed by waterbenders of every skill level. waterbenders can also use this move to obsorb incoming water attacks.
Water bullet: The water bullet is a move where a waterbender bends a large amount of water and sends it in a forceful blow toward their target. It is similar to a water jet, but it is more for a quick use since the jet takes more concentration. It is basic yet useful because it takes little time to perform and has a significant effect on the target. Katara used this against Southern Tribe waterbender Hama.
Water cloak: (advanced WAaterArms) A waterbender can use their water as a form of armor with tentacle-like arms. The bender can use these arms to grab objects or enemies, whip enemies, blast enemies with water, and freeze them. If a waterbender has less water available, he or she can simply form the arms instead of the entire cloak. This technique was first shown by Katara while she dueled against Azula in theCrystal Catacombs and again when she was on board the Southern Raiders frigate. Avatar Korra used this against members of the Northern Water Tribe when breaking her father out of prison and it was later used by both Korra and Unalaq in their fight during Harmonic Convergence. Kya used this technique during her battle with Zaheer and Tonraq used this in his duel against Zaheer at Guru Laghima's peak. Ming-Hua mastered this technique to the point that she could mold the ends of the tentacles into any shape, such as a claw or a hook, as well as only locally freeze the ends while retaining the mobility of the tentacle as a whole.
Water jet: High pressure jets can be used to force opponents back or even blast clean through a target if focused enough. Water jets are primarily used if the user has the intent of severely hurting their opponents. It was seen being performed by Katara against a pirate.
Water knife: The ability to shape water into a super-sharp edge or point for a split-second, enabling a waterbender to cut through metal, wood and stone. Aang and Katara used this technique to sabotage the giant Fire Nation drill assaulting Ba Sing Se.
Water manipulation: Almost all forms of waterbending involve moving and shaping a body of water to the waterbender's desire. By simply levitating a large mass of water, waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies of water can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire. On the sea or ocean, waterbending can be used to create giant maelstroms. Aang and Katara used this to set off a giant sea serpent and to push the firenation ship away in the first episode of book 3 tla.
Water pressure manipulation: Waterbenders are also able to manipulate water pressure, allowing them to use water to grasp other objects or cut through without simply parting around them. Water can be used as a semi-solid while being able to move and flow like a liquid. Water can be pressurized to such a level where it can slice through metal. Waterbenders can also use this to avoid sinking in water, effectively allowing them to walk on water, as demonstrated by Katara multiple times.
Water whip: The water whip is a commonly used move that involves creating a lashing tendril of water to swipe at an opponent. The shape, size, and length are all determined by a waterbender's control, and more powerful benders can create larger whips, or ones of greater finesse. The whip can be sharpened into a blade that can slice through metal with relative ease. Katara, Korra, Desna, and Eska have demonstrated the ability to create water whips with their feet.
Wave: (not surge) By moving a large mass of water without separating it from its original source, waterbenders can create waves of nearly any size. They do this by using an upward movement that raises the source, which they subsequently send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the bender surfing on the crest of the wave. This same process can be used to propel waterborne crafts.
Ice claws: Shown by Hama, using ice claws involves the bender drawing water around their fingers and freezing it. They can also be sent forward, shooting them at an opponent. A waterbender can also use this as an advantage; being small and unnoticeable, they can hide them in their sleeves just like Mai's weapons. Additionally, this technique uses little water and thus can be performed quickly using the condensation technique.
Ice gauntlet: Similar in technique to the ice claws, a waterbender can freeze water around their hands and turn it into a sharp spike that can be used to scale mountains or impale their opponent. Tonraq made use of this in his battle with Zaheer on Laghima's Peak.
Ice hook: Waterbenders, if creative enough, may form a hook out of ice which they can use to climb vertical surfaces. Ming-Hua bent ice hooks to climb up the walls of P'Li's prison while carrying her. Ming-Hua also used an ice hook to take out a White Lotus sentry when breaking out of her prison.
Ice spear: The ice spear is a waterbending move shown to have been used by Southern waterbenders. It involves freezing a stream of water and sending the frozen result flying at the target. This move was used by Katara when she was about to strike down Yon Rha. It has also been seen in Avatar games as well as the Avatar TCG.
Iceberg spike: Waterbenders can shoot small shards of ice at their opponent, or cause a giant spike to protrude from a body of water. The Northern Water Tribe employs these as a primary defense of their homeland when enemy ships are sighted. Desna and Eska performed numerous iceberg spikes during their duel with Ming-Hua. Korra also employed this technique to slow down Kuvira's enormous mecha suit.
Phase change: Waterbenders also possess the ability to alter the physical state of the water they manipulate, between liquid, solid and gas, at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. Katara made good use of this to enhance her performance as the Painted Lady. Waterbenders also possess the ability to breathe an icy mist that freezes water and other substances.
Streaming the water/obsobtion: Named by Katara, it is a move that draws water from a source that waterbenders move around their bodies. A more advanced version demonstrated by Aang apparently involves "sinking and floating". This move is thought to be used for basic training so that beginning waterbenders can get a "feel" for water, but it is in reality a useful move performed by waterbenders of every skill level. waterbenders can also use this move to obsorb incoming water attacks.
Water bullet: The water bullet is a move where a waterbender bends a large amount of water and sends it in a forceful blow toward their target. It is similar to a water jet, but it is more for a quick use since the jet takes more concentration. It is basic yet useful because it takes little time to perform and has a significant effect on the target. Katara used this against Southern Tribe waterbender Hama.
Water cloak: (advanced WAaterArms) A waterbender can use their water as a form of armor with tentacle-like arms. The bender can use these arms to grab objects or enemies, whip enemies, blast enemies with water, and freeze them. If a waterbender has less water available, he or she can simply form the arms instead of the entire cloak. This technique was first shown by Katara while she dueled against Azula in theCrystal Catacombs and again when she was on board the Southern Raiders frigate. Avatar Korra used this against members of the Northern Water Tribe when breaking her father out of prison and it was later used by both Korra and Unalaq in their fight during Harmonic Convergence. Kya used this technique during her battle with Zaheer and Tonraq used this in his duel against Zaheer at Guru Laghima's peak. Ming-Hua mastered this technique to the point that she could mold the ends of the tentacles into any shape, such as a claw or a hook, as well as only locally freeze the ends while retaining the mobility of the tentacle as a whole.
Water jet: High pressure jets can be used to force opponents back or even blast clean through a target if focused enough. Water jets are primarily used if the user has the intent of severely hurting their opponents. It was seen being performed by Katara against a pirate.
Water knife: The ability to shape water into a super-sharp edge or point for a split-second, enabling a waterbender to cut through metal, wood and stone. Aang and Katara used this technique to sabotage the giant Fire Nation drill assaulting Ba Sing Se.
Water manipulation: Almost all forms of waterbending involve moving and shaping a body of water to the waterbender's desire. By simply levitating a large mass of water, waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies of water can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire. On the sea or ocean, waterbending can be used to create giant maelstroms. Aang and Katara used this to set off a giant sea serpent and to push the firenation ship away in the first episode of book 3 tla.
Water pressure manipulation: Waterbenders are also able to manipulate water pressure, allowing them to use water to grasp other objects or cut through without simply parting around them. Water can be used as a semi-solid while being able to move and flow like a liquid. Water can be pressurized to such a level where it can slice through metal. Waterbenders can also use this to avoid sinking in water, effectively allowing them to walk on water, as demonstrated by Katara multiple times.
Water whip: The water whip is a commonly used move that involves creating a lashing tendril of water to swipe at an opponent. The shape, size, and length are all determined by a waterbender's control, and more powerful benders can create larger whips, or ones of greater finesse. The whip can be sharpened into a blade that can slice through metal with relative ease. Katara, Korra, Desna, and Eska have demonstrated the ability to create water whips with their feet.
Wave: (not surge) By moving a large mass of water without separating it from its original source, waterbenders can create waves of nearly any size. They do this by using an upward movement that raises the source, which they subsequently send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the bender surfing on the crest of the wave. This same process can be used to propel waterborne crafts.