HydroMan
Verified Member
Once 1.9 is out, two gloves will be dual wield instead.
Using the invisibile water vapour right out of air, a waterbender can make a minor version of waterarms, shaping it into boxing alike glove, gauntlet or whatever you like to call.
Basically, a waterbender needs to stand in a 50 radius that is driven from any open water source and shouldn't be in hot terrain, such as in a dessert or the nether, in order to condense the moisture from the air (hold shift for 7 seconds). Once that is done, a waterbender hand will be covered in a ice, as in minecraft terms an iceblock will appear in (or replace the block if it's occupying...) the waterarms binded slot.
Unlike waterarms, this alternative will have 3 subabilities instead: punch, grab and freeze. Here how each of them differ
Frozen hand
Water Hand
P.S. This alternative could also be activated when left clicking on an actual bendable block-source.
Using the invisibile water vapour right out of air, a waterbender can make a minor version of waterarms, shaping it into boxing alike glove, gauntlet or whatever you like to call.
Basically, a waterbender needs to stand in a 50 radius that is driven from any open water source and shouldn't be in hot terrain, such as in a dessert or the nether, in order to condense the moisture from the air (hold shift for 7 seconds). Once that is done, a waterbender hand will be covered in a ice, as in minecraft terms an iceblock will appear in (or replace the block if it's occupying...) the waterarms binded slot.
Unlike waterarms, this alternative will have 3 subabilities instead: punch, grab and freeze. Here how each of them differ
- Punch - deals more damage (maybe doubled?) than the regular waterarm's punch ability. Except for this Punch, you can punch the target up close only, like how you regulary ,punch it.
- Freeze - freeezes the stationary water in your hand into iceblock. You deal abit more, with half heart added than the punch. Causes slowness for 5 seconds to the punch target. Clicking again will turn it into packet ice block. This has capability of dealing large knockback. Both of this ices will break if punched at the ground; At the target - 5 hits with normal ice, and 3 times - with packed ice.
- Grab - allows to grab the target like waterarms, but only up close.
Frozen hand
Water Hand
P.S. This alternative could also be activated when left clicking on an actual bendable block-source.
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