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Suggestion Water source changes / Realism additions

owlcool

Verified Member
no, earth benders are completely screwed in an OCEAN. The earth the bottom is WAY too deep, you'll be drowned when you get there, and using raise earth isn't an option neither, cuz it is too deep. If earth is screwed in an ocean, then water is in a desert/mesa.
That lepracaughn is just waaaaaaay to big for a signature.
 

Venusaur0817

Verified Member
Well even so, earthbenders have very little reason to go to the water. but a waterbender must go to land to live, gather food, etc. I think waterbending should stay the way it is, so that we aren't helpless on land.
 

HydroMan

Verified Member
Very well thought addition for waterbending to make someway realistic ,as i do support this. I think the amout of bottles you wod need tk have would depend the abilities you will want to preforme ,as it will have a limit by the amount of water you contain in bottles .Like for surge if you have only 2 bottles(all filded), then by doing the wall or wave thingy ,the size of it would be 2 blocks high and 1 block width ,but if you have 5 or more bottles ,then the size of would be equal to the ordinary surge. If you would contain only 1 ,then you wouldn't be able to perform it. In torrent cases ,you would need to atleast have 2 or 3 bottles to torrent. You can spin it around yourself and shoot it like normal ,but you won't have the skill to release the giantic wave as you won't have the proper amout of water to do so ofc. You would need to have atleast 24 bottles in order to do so. PlantBending would have the same thing. If you select a source with surge or torrent ,then it will work if the plant contais more blocks then 1 (cactus, leafs (on the tree), sugar cane, vines, ect.)
 
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BlueGhost

Verified Member
First of all I love this idea, I think this is something that should have been added way before to the plugin Core or RPG.
This will finally bring water the dinamic it should have always had. I'm a waterbender myself so this might be kind of bad for me, mainly because I hate to watercamp, I just do it as a last resource. But still I love the Idea!!! :D
I've notice that pretty much everyone that dislikes your suggestion is because it will cause waterbenders to watercamp even more than they usually do, for me the solution would be in the folowing sugestion. I really think both suggestion complement each other.
http://projectkorra.com/forum/threads/waterbending-rework-sourcing-and-dynamics.2218/
If you two could talk and maybe build just one combined suggestion of the two ideas, this would turn into an even better suggestion and end up most probably being added. Anyway complitely suport you ;)
 

orfeas

Verified Member
Amazing idea.It is not realistic to just have a huge surge wave of a bottle.Also the damage relying on the source is a great idea since if you just had a bottle(in the avatar universe) on you you would be able to do a really small slim torrent,that would slightly damage your enemy while if you are near a lake you could take a tone of water creating a big powerful torrent that would seriously harm your enemies.Also when the firenation planed the invasion on the northern pole commander Zaoh said that the northern watertribe has survived so long because it is in the ocean and it was a big tundra fortress.Waterbenders live in places filled with water and ice not in desserts.The idea of buffing waterbenders near water and making them weaker on deserts makes so much sense and would really make it so waterbenders must thing through before they attack a crazy firebender.I got a gif witch it shows avatar Roku training at waterbending with a master.The master creates a giant water drill like thing that hit Roku and even knocks down a part of that iceberg.He was able to do such a powerful attack because we was on an ocean.That shows how powerful waterbender can become near water
lmpsp.gif
 

HydroMan

Verified Member
Amazing idea.It is not realistic to just have a huge surge wave of a bottle.Also the damage relying on the source is a great idea since if you just had a bottle(in the avatar universe) on you you would be able to do a really small slim torrent,that would slightly damage your enemy while if you are near a lake you could take a tone of water creating a big powerful torrent that would seriously harm your enemies.Also when the firenation planed the invasion on the northern pole commander Zaoh said that the northern watertribe has survived so long because it is in the ocean and it was a big tundra fortress.Waterbenders live in places filled with water and ice not in desserts.The idea of buffing waterbenders near water and making them weaker on deserts makes so much sense and would really make it so waterbenders must thing through before they attack a crazy firebender.I got a gif witch it shows avatar Roku training at waterbending with a master.The master creates a giant water drill like thing that hit Roku and even knocks down a part of that iceberg.He was able to do such a powerful attack because we was on an ocean.That shows how powerful waterbender can become near water
View attachment 1234
Pls just no buffing near water. It is as already annoyinv when they camp in water ,but buffing...while make me pull me hair out of it "_"
 

orfeas

Verified Member
Pls just no buffing near water. It is as already annoyinv when they camp in water ,but buffing...while make me pull me hair out of it "_"
Have you seen how powerful a firebender can become?He can firejet near you do a firewall and you instantly take like 3 hearts of damage.I do not understand why people get so anyoned with watercemp.It is like saying that air is aircamping earth is earth camping and fire is firecamping.Fire and air can just shoot out a move and hurt you even if you are near water(except if you defend good).Also all the elements can defend/counter watercamping.If you see that a waterbender is near water and constantly watermaniping you do an arishield and move back(if you are air)and just firejet into the persons face and fireblast at him(if you are fire).I do not even need to talk about earth moves that can counter watercamp.But even if watercamp will be encouraged and waterbenders will be powerful when watercamping,that is what happened in the avatar universe.We see many waterbenders eliminate their enemies if they are near large bodies of water.
 

AlexTheCoder

Staff member
Plugin Developer
Verified Member
Have you seen how powerful a firebender can become?He can firejet near you do a firewall and you instantly take like 3 hearts of damage.I do not understand why people get so anyoned with watercemp.It is like saying that air is aircamping earth is earth camping and fire is firecamping.Fire and air can just shoot out a move and hurt you even if you are near water(except if you defend good).Also all the elements can defend/counter watercamping.If you see that a waterbender is near water and constantly watermaniping you do an arishield and move back(if you are air)and just firejet into the persons face and fireblast at him(if you are fire).I do not even need to talk about earth moves that can counter watercamp.But even if watercamp will be encouraged and waterbenders will be powerful when watercamping,that is what happened in the avatar universe.We see many waterbenders eliminate their enemies if they are near large bodies of water.
The reason people don't like watercamping is because most moves don't go into water, so you can't hit them.
 

Hero

Verified Member
As someone that plays water I agree entirely, It doesn't make sense that in deserts you are presented with the ability to pretty much be just as affective (apart from mobility) as you would be next to a river or the ocean.

Also for my idea the actual block type doesn't matter, just the number of adjacent blocks. A 3-tall cactus would provide three times as much as a 1 block sapling, meaning that torrent from a cactus would be possible, but just more restricted and more difficult to prepare quickly in a desert. Meaning in a desert you'd be at a disadvantage.



Tiny amounts, enough to coat her fingernails. As far as rain goes the developers have confirmed it to be impossible or at least very difficult to implement as a water source. Meaning that for now physical sources are a necessity.

For balancing and the reason that we have loads of sources already (which my suggestion could potentially change) I don't think drawing water from the air should be allowed. If it -is- it should be a slow process over a few seconds to fill a bottle and be a utility "non-combat" skill.

Please us the "edit" feature if you feel the need to add more immediately after posting, It just makes your ideas more easy to read in one place and also is much neater too.
They made it where you can only use condensation under rain water, so its possible to make it a thing where you have to be above ground.
 

Finn_Bueno_

Staff member
Plugin Developer
Verified Member
They made it where you can only use condensation under rain water, so its possible to make it a thing where you have to be above ground.
Wait, you mean to test if a player is not standing in water? What does that have to do with that post?
 

HydroMan

Verified Member
Have you seen how powerful a firebender can become?He can firejet near you do a firewall and you instantly take like 3 hearts of damage.I do not understand why people get so anyoned with watercemp.It is like saying that air is aircamping earth is earth camping and fire is firecamping.Fire and air can just shoot out a move and hurt you even if you are near water(except if you defend good).Also all the elements can defend/counter watercamping.If you see that a waterbender is near water and constantly watermaniping you do an arishield and move back(if you are air)and just firejet into the persons face and fireblast at him(if you are fire).I do not even need to talk about earth moves that can counter watercamp.But even if watercamp will be encouraged and waterbenders will be powerful when watercamping,that is what happened in the avatar universe.We see many waterbenders eliminate their enemies if they are near large bodies of water.
Tho buffing waterbending in the ocean or near it doesn't really make sense! They arent powerful in water just cause they have alot of amount of water to use for bigger attacks
 

orfeas

Verified Member
Tho buffing waterbending in the ocean or near it doesn't really make sense! They arent powerful in water just cause they have alot of amount of water to use for bigger attacks
I think you understood wrong.When we say that waterbenders would be stronger when they are near bigger sources is because you supposedly take more water.It is not a passive buff you get if you are near much water.You just select a source that has more watersources around you so you take more water in your attack!If you understood right well it makes total sense because you are able to take more water so make more powerful attacks.If in the avatar universe some waterbender hit you with a tine thin torrent it would slightly damage you but if he hit you with a big fat one it would seriously injure you.
 
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orfeas

Verified Member
The reason people don't like watercamping is because most moves don't go into water, so you can't hit them.
wait wait wait.I understood wrong.If watercamping is going underwater and spamming moves i did not know what watercamping means.I thought you meant just being near water not in it.I almost never watercamp.Thas is like i was so upset.I was like: Duhhh how do you expect a waterbender to get water to attack you?
 

Hero

Verified Member
Wait, you mean to test if a player is not standing in water? What does that have to do with that post?
"As far as rain goes the developers have confirmed it to be impossible or at least very difficult to implement as a water source. Meaning that for now physical sources are a necessity."
 

HydroMan

Verified Member
I think you understood wrong.When we say that waterbenders would be stronger when they are near bigger sources is because you supposedly take more water.It is not a passive buff you get if you are near much water.You just select a source that has more watersources around you so you take more water in your attack!If you understood right well it makes total sense because you are able to take more water so make more powerful attacks.If in the avatar universe some waterbender hit you with a tine thin torrent it would slightly damage you but if he hit you with a big fat one it would seriously injure you.
Well if we how waterbending is already, but makes with bottlebending reduced its bending ,them I'm with this idea :)
 

AlexTheCoder

Staff member
Plugin Developer
Verified Member
"As far as rain goes the developers have confirmed it to be impossible or at least very difficult to implement as a water source. Meaning that for now physical sources are a necessity."
Its not impossible, its just very time consuming and its a huge check. OmniCypher and I did it just to see if we could
 
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