HydroMan
Verified Member
Anyway, I'll great straight to the point.
Why?
Surge is unrealistic by its shape, launching method, and most importantly - how it saves people from fall damage. Here, I have better method for this.
What is this about?
This will be an alternative of a waterspout, because this resembles the shape of the water's construct. Basically, if this done correctly (finished properly), it will create a water cylender/tube shape thingy that would arise from the body of water and would flow upwards towards the bender, catching him to save him from falling
How (it work)?
First of all, remove the surge functioning when being high in the air with no surface under the feet or make it unable to face downwards. Second, this could either be executed by rapidly left clicking, rapidly tapping shift or holding shift, which is left for the one who organised moves to decide how it will be executed (better if not 'holding shift' option). The More(/Longer) it is pressed, the faster the tube will rise and catch the bender. This must be performed in this condition, for it to work:
At night time it will be 5x5, full moon - 12x12the colum will go a bit faster at night time and fastest during fullmoon. Again, the size will appear if others are falling near you (worth mentioning so you dont think its op). When aiming on that entity while exucuting it, the spout will only be applied for it. Another thing, seeing that this might be a problem if an enemy is right next to you and you want him away from the spout, after it formed you could kick him out by punching/right click, which would cause the part of your spout below him dissapate, to make him fall to doom (lucky you) or for him to get lost.
When (this was shown)?
Aang during sozin comet, he used this to not crush his bones in the water. Even through, in minecraft you can fall in a water puddle from 100 meters high, we could apply this move for falling SPLAT to the ground, making it usefull.
Here the concept is shown:
(Skip to 03:24)
Why?
Surge is unrealistic by its shape, launching method, and most importantly - how it saves people from fall damage. Here, I have better method for this.
What is this about?
This will be an alternative of a waterspout, because this resembles the shape of the water's construct. Basically, if this done correctly (finished properly), it will create a water cylender/tube shape thingy that would arise from the body of water and would flow upwards towards the bender, catching him to save him from falling
How (it work)?
First of all, remove the surge functioning when being high in the air with no surface under the feet or make it unable to face downwards. Second, this could either be executed by rapidly left clicking, rapidly tapping shift or holding shift, which is left for the one who organised moves to decide how it will be executed (better if not 'holding shift' option). The More(/Longer) it is pressed, the faster the tube will rise and catch the bender. This must be performed in this condition, for it to work:
- When the bender(as in user) is falling, or when he is in mid air or both.
- Where he is falling/hovering, there should be pond next to him. Eg., by default: 10 blocks away in radius.
When (this was shown)?
Aang during sozin comet, he used this to not crush his bones in the water. Even through, in minecraft you can fall in a water puddle from 100 meters high, we could apply this move for falling SPLAT to the ground, making it usefull.
Here the concept is shown:
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