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Water Physics (part 1?)

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MeskenasBoii

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You know how Firebending and Earthbending have their own enviroment effects If they have their respectives enabled: RevertEarthbending and FireGriefing? Same thing could be applied, but that is also a third unique way: WaterFlooding (thought it isn't really about creating floods. More information below: )

Basically, with that config option enabled (boolean), you get surge to create this type of sceneries when hit on impact with mounty walls, like so:

For smooth surfaces, it should create lean waterfalls at the walls, but still thin as surge.

Wow, I think I covered everything for now. Waterbending, without any enviromental changes, as of right now seems duller. Surely you can create ice cubes and affect water with the WBubble, but there's nothing that makes you're sent off blast actually anything, except for anyone.
 

MeskenasBoii

Verified Member
Thanks for asking that question. Gonna put out that there could be a revertoption based of what time is it set in the config to dissipate water after creating. Or maybe - it could just be an instant vanish. With the first one, like in the gif, after it reaches the bottom surface, it could slowly start to shrink down falling downards without expanding until it "drains out" of its existence. Again, - it could set to be-gone in a instant.
 
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