MeskenasBoii
Verified Member
You know how Firebending and Earthbending have their own enviroment effects If they have their respectives enabled: RevertEarthbending and FireGriefing? Same thing could be applied, but that is also a third unique way: WaterFlooding (thought it isn't really about creating floods. More information below: )
Basically, with that config option enabled (boolean), you get surge to create this type of sceneries when hit on impact with mounty walls, like so:
For smooth surfaces, it should create lean waterfalls at the walls, but still thin as surge.
Wow, I think I covered everything for now. Waterbending, without any enviromental changes, as of right now seems duller. Surely you can create ice cubes and affect water with the WBubble, but there's nothing that makes you're sent off blast actually anything, except for anyone.
Basically, with that config option enabled (boolean), you get surge to create this type of sceneries when hit on impact with mounty walls, like so:
For smooth surfaces, it should create lean waterfalls at the walls, but still thin as surge.
Wow, I think I covered everything for now. Waterbending, without any enviromental changes, as of right now seems duller. Surely you can create ice cubes and affect water with the WBubble, but there's nothing that makes you're sent off blast actually anything, except for anyone.