Fyf
Verified Member
Context
(Damage would still be applied to you upon contact)
Currently Wall of Fire applies knockback upon contact with the wall, this knockback is applied no matter the velocity the player is traveling at which is unrealistic and annoying.
- If you’re airblasting/ wallrunning (Jedcore)/ Jetblasting towards a wall of fire, you should be able to pass through; currently if you do either of those high velocity moves into a Wall of Fire, you actually take extra damage ticks due to the way velocity and contact is managed, which seems unfair and unrealistic.
If Wall of Fire was to check velocity before applying the knockback (if your velocity exceeded the requirement, you could pass through), it would correct this and improve the immersion, while allowing for counterplay to Wall of Fire.
(Damage would still be applied to you upon contact)
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