Sekoshiba
Verified Member
I've seen quite a lot of people saying that tremor-sense is next to useless, so I propose a change that is not too far from what is implemented currently while expanding on the utility of the skill.
What I propose:
- Upon using tremor-sense the players/mobs/config-set items within X radius and touching the ground are noted.
- Client-side glow-stone beneath the player's feet points off in the direction of these noted items for X seconds, informing the earth-bender that mobs/players are there and in which direction. There should be a moderate cooldown for this, however, so players can still attempt to hide.
-Extra (if possible): Different blocks could be used client-side so that earth-benders can "read" what types of things they have detected. Perhaps obsidian pointing to non-player enemies, cobble pointing to non-player passives, and glow-stone pointing towards other players?
Result: Earth-benders would gain the ability to detect nearby enemies, see past their own earth-bended obstacles, and generally gain a very useful skill.
What I propose:
- Upon using tremor-sense the players/mobs/config-set items within X radius and touching the ground are noted.
- Client-side glow-stone beneath the player's feet points off in the direction of these noted items for X seconds, informing the earth-bender that mobs/players are there and in which direction. There should be a moderate cooldown for this, however, so players can still attempt to hide.
-Extra (if possible): Different blocks could be used client-side so that earth-benders can "read" what types of things they have detected. Perhaps obsidian pointing to non-player enemies, cobble pointing to non-player passives, and glow-stone pointing towards other players?
Result: Earth-benders would gain the ability to detect nearby enemies, see past their own earth-bended obstacles, and generally gain a very useful skill.