MeskenasBoii
Verified Member
For convient sakes, I think chi's should get an upper land when let's say a waterbender is camping on a waterspout. It's impossible to strike a waterbender If they're very high (especally annoying during full moon, as the limit gets exceeds a small bit), as once you start climbing their spout, they move away thus pushing you from the vortex.
Simple suggestion: allow chi blockers to "grasp" on a spout, or just allow any non-chi player to do that, so they don't fall from it after the rider soars away. I was kinda pissed off, since I felt like almost winning against a waterbender on a snowy biome (snow blocks aren't bendable and no other sources apart from the bottles), with her having a few hearts, where I was almost about to land a final punch, but then BOOM - She's levitates away! Tried using the only distant ability that's provide to chi blockers, but as you expected: smokescreen doesn't do to any avail of rendering a spouter handicapped.
...Or at least a time duration in seconds for waterspout before it deactives would be nice.
Simple suggestion: allow chi blockers to "grasp" on a spout, or just allow any non-chi player to do that, so they don't fall from it after the rider soars away. I was kinda pissed off, since I felt like almost winning against a waterbender on a snowy biome (snow blocks aren't bendable and no other sources apart from the bottles), with her having a few hearts, where I was almost about to land a final punch, but then BOOM - She's levitates away! Tried using the only distant ability that's provide to chi blockers, but as you expected: smokescreen doesn't do to any avail of rendering a spouter handicapped.
...Or at least a time duration in seconds for waterspout before it deactives would be nice.