I think it would be a nice aesthetic to add that when lets say a water move hits a fire move or vice versa a cloud of steam appears. (not something major just like a tiny amount). If an ice move is hit with this ability. it it becomes water and travels 2 blocks further then dies down. (icespike). This would be affected by the time of day. So if its day fire moves will pass through the water while canceling it. and when its night time water moves will engulf the flames and keep moving.
It would also depend on the amount of water in the move. A torrent can't be canceled out by a fireblast. But a blaze or wall of fire could.
I also created a list of moves and how they react.
Water Fire
WaterManipulation = FireBlast
IceSpike
Water Arms Freeze
Torrent = Blaze
Water Arms Punch WallofFire
Water Arms Grapple Fire Shield
Surge = FireBurst
WaterWave = FireJet
IceWave JetBlast
Jet Blaze
Combustion and water arms spear are moving too fast for anything to effect them therefore they don't get canceled.
Remember this is purely aesthetic, and that the option to enable or disable move canceling will also be available in the config.
It would also depend on the amount of water in the move. A torrent can't be canceled out by a fireblast. But a blaze or wall of fire could.
I also created a list of moves and how they react.
Water Fire
WaterManipulation = FireBlast
IceSpike
Water Arms Freeze
Torrent = Blaze
Water Arms Punch WallofFire
Water Arms Grapple Fire Shield
Surge = FireBurst
WaterWave = FireJet
IceWave JetBlast
Jet Blaze
Combustion and water arms spear are moving too fast for anything to effect them therefore they don't get canceled.
Remember this is purely aesthetic, and that the option to enable or disable move canceling will also be available in the config.
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