Pride
Verified Member
This is like Hypersensitivity and SeismicSense combined.
This move will start out with the user holding shift, and the screen will start flickering (this part's just for making it look cool), using Blindness in 4 layers, so it adds a white 'misty' look in the background. Plus Night Vision for bonus points.
Then they're completely blinded with only 1 layer of blindness, night vision and nausea, and nearby players are given glowing (including invisible players, but these will be given a blue glowing effect), all affecting for 10 seconds in a 30 block radius.
After the 10 seconds are up, or if the user stops shifting, the screen will start flickering again, and they will be able to see.
This is useful, so you can detect invisible players, and can see through blocks, but only for 10 seconds. SeismicSense would probably be longer, and less 'flickery'.
This move will start out with the user holding shift, and the screen will start flickering (this part's just for making it look cool), using Blindness in 4 layers, so it adds a white 'misty' look in the background. Plus Night Vision for bonus points.
Then they're completely blinded with only 1 layer of blindness, night vision and nausea, and nearby players are given glowing (including invisible players, but these will be given a blue glowing effect), all affecting for 10 seconds in a 30 block radius.
After the 10 seconds are up, or if the user stops shifting, the screen will start flickering again, and they will be able to see.
This is useful, so you can detect invisible players, and can see through blocks, but only for 10 seconds. SeismicSense would probably be longer, and less 'flickery'.