Dr_CrossFire
Verified Member
(Disclaimer: You've been doing a great job with the plugin so far, but that doesn't mean people won't dislike certain parts of it. This is the case for me. I am probably going to sound incredibly rude, but creators should be prepared for both positive AND negative feedback. Apologies in advance, I mean no harm.)
I really, really, really dislike the new chi moves and combo.
From the beginning, chi was always about punching. The bending blocking passive, Paralyze, and Rapidpunch make that pretty clear. Rightfully so; in the show, that's what chiblockers excell at. However, I highly disagree with adding two pointless "filler" moves that pretty much do the exact same, only for the purpose of adding a better Paralyze as combo.
QuickStrike is pretty much a basic punch. It does nothing; all it does, is giving you a chance of blocking chi. We've had that as a passive, I see no reason whatsoever for adding it to a move that does the exact same damage as a normal punch. A passive bound to a slot, only to that slot.
SwiftKick deals a tiny bit more damage than QuickStrike, requires you to jump and has a certain default cooldown that restricts you from reliably using it. Again, it's literally just a punch. A punch. A slightly better QuickStrike.
With all do respect, these moves are worthless and just lazy. They are pretty much normal punches, (which is already a no-go for me, personally, chi now has 4 moves which punch) added for the sole reason of an extended Paralyze, which is incredibly difficult to execute properly and by the time you do, your target is already dead from the countless punches.
Chi needs utility moves, heck, any move that doesn't require a punch. Useless filler moves are not what chi needs.
/rant
I really, really, really dislike the new chi moves and combo.
From the beginning, chi was always about punching. The bending blocking passive, Paralyze, and Rapidpunch make that pretty clear. Rightfully so; in the show, that's what chiblockers excell at. However, I highly disagree with adding two pointless "filler" moves that pretty much do the exact same, only for the purpose of adding a better Paralyze as combo.
QuickStrike is pretty much a basic punch. It does nothing; all it does, is giving you a chance of blocking chi. We've had that as a passive, I see no reason whatsoever for adding it to a move that does the exact same damage as a normal punch. A passive bound to a slot, only to that slot.
SwiftKick deals a tiny bit more damage than QuickStrike, requires you to jump and has a certain default cooldown that restricts you from reliably using it. Again, it's literally just a punch. A punch. A slightly better QuickStrike.
With all do respect, these moves are worthless and just lazy. They are pretty much normal punches, (which is already a no-go for me, personally, chi now has 4 moves which punch) added for the sole reason of an extended Paralyze, which is incredibly difficult to execute properly and by the time you do, your target is already dead from the countless punches.
Chi needs utility moves, heck, any move that doesn't require a punch. Useless filler moves are not what chi needs.
/rant