Majorite
Verified Member
Hello! I thought I would go more in depth in what I was thinking. This move contains spoilers from the most recent LOK episode. So, be prepared. Please say your opinion on this! Thanks! This thread will contains spoilers.
Okay, we all know that you can use metalclips on others, but it would be a nice edition if we allowed it to be used on the person. This was shown in the most recent episode of Legend Of Korra. Suyin used it while fighting Kuvira.
Ex:
It seemed to give her better agility and protection. We could possibly incorporate this as a move. Basically, you could still have the one piece of metal ingot = one piece of armor, but with different effects. When you shift once, you could gain the chestplate which could give speed one. Next, you could get the boots which could give jump boost one. The leggings could add to the speed by one, and the helmet could add to the jump boost by one. With the full set of armor, you should be able to have jump boost two and speed two. (There could be a config option where it says something like PotionEffectLevelPerArmorPiece:X) This could basically decided how much the potion effect is raised when you add to your armor. Also, there could be a config opintion that's less wordy, and it could be either a true or false thing. It will basically decide if the player (user) can bend with the armor (possible name; CanBendWithArmor[true:false]) The cooldown on this should be in default very long. The cooldown could activate once your window of time to put another piece of armor on ends. It could be around 5 seconds. After all, it should a bit of energy to use armor to pull yourself around.
That's it! Thanks for reading. If you have any questions, just ask!
Ex:
It seemed to give her better agility and protection. We could possibly incorporate this as a move. Basically, you could still have the one piece of metal ingot = one piece of armor, but with different effects. When you shift once, you could gain the chestplate which could give speed one. Next, you could get the boots which could give jump boost one. The leggings could add to the speed by one, and the helmet could add to the jump boost by one. With the full set of armor, you should be able to have jump boost two and speed two. (There could be a config option where it says something like PotionEffectLevelPerArmorPiece:X) This could basically decided how much the potion effect is raised when you add to your armor. Also, there could be a config opintion that's less wordy, and it could be either a true or false thing. It will basically decide if the player (user) can bend with the armor (possible name; CanBendWithArmor[true:false]) The cooldown on this should be in default very long. The cooldown could activate once your window of time to put another piece of armor on ends. It could be around 5 seconds. After all, it should a bit of energy to use armor to pull yourself around.
That's it! Thanks for reading. If you have any questions, just ask!
Last edited: