6tijn
Verified Member
To use this move, you need sand (duh). The bender has to stand on a surface of minimum 5x5 or 25 sandblcoks.
To start up the move you need to press shift. If there is enough sand, a circle of sand will blast upwards. When you release shift they'll drop down and stay there at a lower height, until you use SandLine or SandArch. This is like that so you see that you have selected and activated the move. You can only hold this for 5 seconds maximum and it blocks uncharged attacks. If some one touches it he wil blowen backwards, similar to airshield, but slightly weaker. If nothing happened, there were no enough sand resources.
The start up:
Once you have activated the move, there are two options you can do with this move.
SandLine: When holding shift a line of sand will appear from where you stand to the derection of where you're looking at. The line is slightly curvable and rederectable. If it hits someone he will get launched backwards, up to 5 blocks. It would deal 1.0/1.5 hearts of demage. You can also use it to block poeple who run away by turning the line around them. When they hit the line sideways, they will just get a small knockback. When you release sneak, the line stops. It has a 20 block range.
For this move you need teh start up.
The line:
The line when curved, blocking the path of 2 steves:
SandArch: When you left click, you will create a small arch of sand, launched in the derection you looked at while clicking. This is a deffensive move. It only deals 0.5 to 1.0 demage, throwing the hit player back up to 10 blocks.
For this move you need the start up.
The arch of sand:
Move that does not need the start up, and can be created from distances.
SandEruption: When you are on the SandBending slot, you tap sneak and a small line (same size as raiseearth) will get blown in the air. This can be used to launch yourself or someone else is the air, and deal 0.5 demage. Like 5 blocks high. You also use this to confuse someone who is coming in your derection. There needs to be sand on the place you're looking at while tapping shift.
This has a cooldown of 3-5 seconds.
SandEruption:
SandBending would use sand particles, instead of sand blcosk, giving it an unique look. The glass represents the sand particles. It may look a lot, but it wouldn't be as much particles as IceBlast, creating so much lag. I think the lag it could created would be similar to airburst and fireburst.
These moves share one slot, to make it practical. How ever, if everyone thinks that is not neccesary, I wouldn't mind splitting it up to 2 slots, like LavaBending.
Where is this is the series?
Well, the SandBenders ofcourse c:
I got the SandLine idea from TLK season 4 episode 2
(spoiler!) When Korra ran over the beach chasing those 2 bandits who stole something; One of them used a line of sand to knock Korra out.
I'm open for additions or improvement etc.!!!
To start up the move you need to press shift. If there is enough sand, a circle of sand will blast upwards. When you release shift they'll drop down and stay there at a lower height, until you use SandLine or SandArch. This is like that so you see that you have selected and activated the move. You can only hold this for 5 seconds maximum and it blocks uncharged attacks. If some one touches it he wil blowen backwards, similar to airshield, but slightly weaker. If nothing happened, there were no enough sand resources.
The start up:
Once you have activated the move, there are two options you can do with this move.
SandLine: When holding shift a line of sand will appear from where you stand to the derection of where you're looking at. The line is slightly curvable and rederectable. If it hits someone he will get launched backwards, up to 5 blocks. It would deal 1.0/1.5 hearts of demage. You can also use it to block poeple who run away by turning the line around them. When they hit the line sideways, they will just get a small knockback. When you release sneak, the line stops. It has a 20 block range.
For this move you need teh start up.
The line:
The line when curved, blocking the path of 2 steves:
SandArch: When you left click, you will create a small arch of sand, launched in the derection you looked at while clicking. This is a deffensive move. It only deals 0.5 to 1.0 demage, throwing the hit player back up to 10 blocks.
For this move you need the start up.
The arch of sand:
Move that does not need the start up, and can be created from distances.
SandEruption: When you are on the SandBending slot, you tap sneak and a small line (same size as raiseearth) will get blown in the air. This can be used to launch yourself or someone else is the air, and deal 0.5 demage. Like 5 blocks high. You also use this to confuse someone who is coming in your derection. There needs to be sand on the place you're looking at while tapping shift.
This has a cooldown of 3-5 seconds.
SandEruption:
SandBending would use sand particles, instead of sand blcosk, giving it an unique look. The glass represents the sand particles. It may look a lot, but it wouldn't be as much particles as IceBlast, creating so much lag. I think the lag it could created would be similar to airburst and fireburst.
These moves share one slot, to make it practical. How ever, if everyone thinks that is not neccesary, I wouldn't mind splitting it up to 2 slots, like LavaBending.
Where is this is the series?
Well, the SandBenders ofcourse c:
I got the SandLine idea from TLK season 4 episode 2
(spoiler!) When Korra ran over the beach chasing those 2 bandits who stole something; One of them used a line of sand to knock Korra out.
I'm open for additions or improvement etc.!!!
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