KATheHuman
Verified Member
- I'll start with sandbending (Which is an earthbending move ofcoarse). My idea is that instead of bending Sand Blocks you bend Sand Particles. For example, You shift on sand and want to shoot your opponent. You click and sand particles hit the opponent giving him/her blindness for 3 seconds and knockback (3-4 blocks away). Also a move which you sneak and Sand particles come out (You need to be in a sandy place) and surround you giving your opponents that are near you blindness until they leave the area that you are bending sand on.
Now for the Avatar State,
there should be an Avatar State 2 which surrounds the player with air (Just like airshield) and Avatar State 3 (Which is kinda hard to code) which surrounds the player with the 4 elements (For earth are particles not blocks to make it less laggy and looks like rocks not blocks) and you can float and stuff. (Just like how Aang went Avatar State on Ozai) You need to be close to water and earth though in order for the ability to work.
Avatar State 2's bending are more verpowered than the normal Avatar State.
Avatar State 3's bending is the same level as Avatar State 2 but you don't need
a source to bend because you have the elements around you.
What do you guys think?
Now for the Avatar State,
there should be an Avatar State 2 which surrounds the player with air (Just like airshield) and Avatar State 3 (Which is kinda hard to code) which surrounds the player with the 4 elements (For earth are particles not blocks to make it less laggy and looks like rocks not blocks) and you can float and stuff. (Just like how Aang went Avatar State on Ozai) You need to be close to water and earth though in order for the ability to work.
Avatar State 2's bending are more verpowered than the normal Avatar State.
Avatar State 3's bending is the same level as Avatar State 2 but you don't need
a source to bend because you have the elements around you.
What do you guys think?
Last edited: