Hero
Verified Member
Note: This is a re-suggestion of an old move that I came up with. This is just to bring it back and give it more depth.
Name: Flare
Element: Fire
Purpose: Moderate knockback
How is it not OP: It does the same damage as fireblast, but doesn't burn. Only has a 180 degree range.
How is it useful: It does knockback. You can hit multiple people and it has a 4 second charge that protects you against small attacks.
How is it not the same as Fire spin: Fire spin burns. Flare doesn't. Fire spin has a smaller knockback. Flare is a big (or moderate) knockback. Fire spin has a 360 hit radius. Flare only has a 180 hit radius. Fire spin is a combo. Flare isn't a combo.
Picture:
Description: This move will be a fire move that causes major/moderate knockback. It will do the same damage as a normal fireblast, but will not burn. This move has a speical feature for having a 4 second circle of flames that protects the player from small attacks. It will then form a fire ball and then spread into a 180 degree arc of flames that will hit multiple players.
Name: Flare
Element: Fire
Purpose: Moderate knockback
How is it not OP: It does the same damage as fireblast, but doesn't burn. Only has a 180 degree range.
How is it useful: It does knockback. You can hit multiple people and it has a 4 second charge that protects you against small attacks.
How is it not the same as Fire spin: Fire spin burns. Flare doesn't. Fire spin has a smaller knockback. Flare is a big (or moderate) knockback. Fire spin has a 360 hit radius. Flare only has a 180 hit radius. Fire spin is a combo. Flare isn't a combo.
Picture:
Description: This move will be a fire move that causes major/moderate knockback. It will do the same damage as a normal fireblast, but will not burn. This move has a speical feature for having a 4 second circle of flames that protects the player from small attacks. It will then form a fire ball and then spread into a 180 degree arc of flames that will hit multiple players.