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ProjectKorra (Core) v1.8.1 has been released!

ProjectKorra

Administrator
Hello everyone! We promised in our last post we would aim for an update every two weeks. We plan to stick to that promise.

New Versioning Standards
It may be a tad confusing, but in order to maintain consistency between all of our plugins we are going to be changing how we display version numbers for ProjectKorra (Core). We will begin using this format <Breaking Version>.<Major Version>.<Minor Version>. For instance, this build is the first minor build of the 1.8 major release so it can be written as 1.8.1. When we are done with intended features, the build will be promoted to 1.9.0. Any breaking API changes will result in the Breaking Version being changed and the plugin would become 2.0.0.

This build takes care of a lot of issues we found in the 1.8.0 release. It is highly recommended that you update your server as soon as possible. This build also contains some cool new features that we hope you will like. Reply to this thread with the feature you like the most.

Fixes:
  • Fixed Spout movement
  • Fixed Tremorsense click ability activating constantly
  • Fixed SandSpout canceling flight on deactivation
  • Fixed Combos being executed too soon.
Fixed Errors:
  • Fixes server crash caused by Nan velocity in MetalClips
  • Fixes IllegalPluginAccessException in HeatControl
  • Fixes IllegalPluginAccessException in LogFilter
  • Fixes IllegalArgumentException on setHovering() in AirFlight
  • Fixes IllegalArgumentException ParticleEffect.WATER_BUBBLE in Torrent
  • Fixes IllegalArgumentException when checking the distance between two locations.
  • Fixes NullPointerException isAdjacentToThreeOrMoreSources() in GeneralMethods
  • Fixes NullPointerException on thaw() and remove() in SurgeWave
Changes:
  • /bending help auto tabbing displays combos you have access to, not all of them.
  • Particles are now only visible within the entity rendering radius.
  • New EarthArmor
    • Effects - EarthArmor gives Absorption rather than resistance and dampens fire damage.
    • Duration - Your EarthArmor remains on until you either disable it manually by Shift-Clicking on your bound slot, or until you run out of absorption hearts. It does not time out on its own.
    • Color - The color of your EarthArmor depends on the blocks used to source it
  • New HealingWaters
    • HealingWaters can now be used outside of the water if you have a bottle in your inventory.
    • Usage - To use you begin shifting in water or with a bottle in your inventory. After the blue particles appear and begin circling around you, you will begint o be healed. At this point, you can right click entities within range to transfer the healing waters to them. You must continue to look in the direction of your target for them to keep healing. You can right click your current target again to deselct them and return the waters to yourself. Important Note: Healing does not occur while the water is in transition from target to target, only once the healing particle effect begins.
  • New EarthGrab
    • Usage - In order to EarthGrab your target, shift and click on them. Alternatively, look down and click the block you are standing on to EarthGrab yourself.
    • Effect - Fancy new particles as your EarthGrab goes to your target.
  • New AirScooter
    • AirScooter now displays as a ball like in the show!
  • New LavaFlow
    • You can now select ceilings as well as floors to turn to lava! Keep in mind that this gif shows the feature with the AllowNaturalFlow option set to true to rain lava down on your enemies!

Known Issues
  • As many of you know PhaseChange has been causing lag on a lot of servers. We are actively working to resolve this issue but felt it was more important to stay on schedule and release this build anyway. Expect a fix in the next build.
 
Last edited:

NickC1211

Verified Member
In literally so impressed by all this and how fast you got it out and grateful for what your doing
 

MeskenasBoii

Verified Member
Would like for airscooter to have a cub over the ball, just to keep the minecraft-y aspect of the game ;) Over then that, I like the changes: I can't get enough of them. GJ :)
 

Andy Nguyen

Verified Member
Hello everyone! We promised in our last post we would aim for an update every two weeks. We plan to stick to that promise.

New Versioning Standards
It may be a tad confusing, but in order to maintain consistency between all of our plugins we are going to be changing how we display version numbers for ProjectKorra (Core). We will begin using this format <Breaking Version>.<Major Version>.<Minor Version>. For instance, this build is the first minor build of the 1.8 major release so it can be written as 1.8.1. When we are done with intended features, the build will be promoted to 1.9.0. Any breaking API changes will result in the Breaking Version being changed and the plugin would become 2.0.0.

This build takes care of a lot of issues we found in the 1.8.0 release. It is highly recommended that you update your server as soon as possible. This build also contains some cool new features that we hope you will like. Reply to this thread with the feature you like the most.

Fixes:
  • Fixed Spout movement
  • Fixed Tremorsense click ability activating constantly
  • Fixed SandSpout canceling flight on deactivation
  • Fixed Combos being executed too soon.
Fixed Errors:
  • Fixes server crash caused by Nan velocity in MetalClips
  • Fixes IllegalPluginAccessException in HeatControl
  • Fixes IllegalPluginAccessException in LogFilter
  • Fixes IllegalArgumentException on setHovering() in AirFlight
  • Fixes IllegalArgumentException ParticleEffect.WATER_BUBBLE in Torrent
  • Fixes IllegalArgumentException when checking the distance between two locations.
  • Fixes NullPointerException isAdjacentToThreeOrMoreSources() in GeneralMethods
  • Fixes NullPointerException on thaw() and remove() in SurgeWave
Changes:
  • /bending help auto tabbing displays combos you have access to, not all of them.
  • Particles are now only visible within the entity rendering radius.
  • New EarthArmor
    • Effects - EarthArmor gives Absorption rather than resistance and dampens fire damage.
    • Duration - Your EarthArmor remains on until you either disable it manually by Shift-Clicking on your bound slot, or until you run out of absorption hearts. It does not time out on its own.
    • Color - The color of your EarthArmor depends on the blocks used to source it
  • New HealingWaters
    • HealingWaters can now be used outside of the water if you have a bottle in your inventory.
    • Usage - To use you begin shifting in water or with a bottle in your inventory. After the blue particles appear and begin circling around you, you will begint o be healed. At this point, you can right click entities within range to transfer the healing waters to them. You must continue to look in the direction of your target for them to keep healing. You can right click your current target again to deselct them and return the waters to yourself. Important Note: Healing does not occur while the water is in transition from target to target, only once the healing particle effect begins.
  • New EarthGrab
    • Usage - In order to EarthGrab your target, shift and click on them. Alternatively, look down and click the block you are standing on to EarthGrab yourself.
    • Effect - Fancy new particles as your EarthGrab goes to your target.
  • New AirScooter
    • AirScooter now displays as a ball like in the show!
  • New LavaFlow
    • You can now select ceilings as well as floors to turn to lava! Keep in mind that this gif shows the feature with the AllowNaturalFlow option set to true to rain lava down on your enemies!
Known Issues
  • As many of you know PhaseChange has been causing lag on a lot of servers. We are actively working to resolve this issue but felt it was more important to stay on schedule and release this build anyway. Expect a fix in the next build.
Do we need jedcore to get moves i only have projectkorra. and it has normal moves. Please tell me what to do to add new moves
 

StrangeOne101

Staff member
Plugin Developer
Moderator
Verified Member
Do we need jedcore to get moves i only have projectkorra. and it has normal moves. Please tell me what to do to add new moves
You go to the downloads section, download abilities and put them in the /plugins/ProjectKorra/Abilities folder
 
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