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[Part of JedCore] Bloodbending+ [Deleted]

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Carbogen

Verified Member
Carbogen submitted a new resource:

Bloodbending+ - A reworked version of the stock Bloodbending ability.

Bloodbending has all sorts of neat applications, but I think it needs more ;)

Bloodbending+
Controlling the water in another body, imposing your own will over theirs!


Usage:
Sneak while targeting an entity and you will start bending the blood within them. You may click at any time to throw them, either against a wall or in the air. The first scenario will deal wall damage to the entity,...​
Read more about this resource...
 

Sorin

Verified Member
Am i missing something? besides being able to trow people into others? it would be cool if there was a config to be able to bloodbend other bloodbenders
 

Joeri

Verified Member
Suggestion for this ability:

Maybe you could make it so that you can bloodbend multiple people at once? Left click to levitate 1 person in the air (not requiring shift), you could do this with multiple people and it would be configurable how many people you could bend at once

Note: Hama was seen bending multiple at once

Config options:
DayPuppets: 1
NightPuppets: 2
FullMoonPuppets: 3

Meaning in the day you would only be able to control 1 person, in the night 2. and during full moon 3
 

Carbogen

Verified Member
I don't get it @Carbogen, what makes this ability different from the regular one?
I don't understand what did you change?
This version of bloodbending includes better aiming, faster control over the entity, and the ability to knock entities into others.

Am i missing something? besides being able to trow people into others? it would be cool if there was a config to be able to bloodbend other bloodbenders
Daytime Bloodbenders can bloodbend Nighttime Bloodbenders during the day, when they can't resist it.

Use bending.water.bloodbending.anytime to enable daytime bloodbending for any player. This only works if you set bloodbending to nightOnly in the config.
 

HydroMan

Verified Member
This version of bloodbending includes better aiming, faster control over the entity, and the ability to knock entities into others.
No offence ,but you could atleast add a note on the changes you made that improved this move instead of explaining its original use ;)
 

miguelez23

Verified Member
Any way of adding a damage over time option (Like Suffocate) in the config? Perhaps with a permission so only ops can use it.
 

Sorin

Verified Member
This version of bloodbending includes better aiming, faster control over the entity, and the ability to knock entities into others.


Daytime Bloodbenders can bloodbend Nighttime Bloodbenders during the day, when they can't resist it.

Use bending.water.bloodbending.anytime to enable daytime bloodbending for any player. This only works if you set bloodbending to nightOnly in the config.
I tried what you said to do, didn't really work, you still open to the idea of making it so you can bloodbend other bloodbeners?
 

miguelez23

Verified Member
@Carbogen
This Move Would Be Next Level If It Were Especially Designed For Mods, And Permissions Were The Main Focus Of Its Use and Allowance Of Use.

Realistic Additions:
  1. Ability to Blood Bend more than one player, (Hold Sneak - Right Click To Control Second player - Player Count Configurable)
  2. Ability To Damage Player for Sustained Time (Once Bloodbending, Hold Left Click To Slowly "Twist Limbs" - Damage and Time Configurable)
  3. Ability to GIve 'Slowness' or 'Nausea' (As Done By Tarrlok (Once Bloodbending, Drag Cursor Down and Left Click to Give Effect - Configurable)
  4. Yakone's Psychic BloodBending Grip - (Double Tap - Hold Shift to Instantly Bend Everyone Within Range)
Given Its Overpowerd Nature, All These Separate Abilities Should Be Negated By Default And Should Have Permissions To Go With Them.

Additionally, Adding a Cooldown and HoldTime In The Config, Like The Old Version, Would Be Sweet.

This Would Be Amazing For Servers That Use A System Of Unlocking Move Perms



 
Last edited:

miguelez23

Verified Member
I Figured Out The Source Of The Console Spam.

It Occurs When You Use Blood Bending On An NPC From The Citizens 2 Plug-in.

This Error Did Not Occur With The Old Blood Bending But For Some Reason If You Shift With This Blood Bending At An NPC It Constantly Spams the Console For A Few Minutes.

Code:
[10:47:47 WARN]: [ProjectKorra] Task #83 for ProjectKorra v1.6.0 BETA 15 generated an exception
java.lang.NullPointerException
    at ca.carbogen.korra.bloodbending.Bloodbending.remove(Bloodbending.java:179) ~[?:?]
    at ca.carbogen.korra.bloodbending.Bloodbending.progress(Bloodbending.java:130) ~[?:?]
    at ca.carbogen.korra.bloodbending.Bloodbending.progressAll(Bloodbending.java:171) ~[?:?]
    at ca.carbogen.korra.bloodbending.BBListener$1.run(BBListener.java:35) ~[?:?]
    at org.bukkit.craftbukkit.v1_8_R1.scheduler.CraftTask.run(CraftTask.java:71) ~[spigot.jar:git-Spigot-13716d9-0899683]
    at org.bukkit.craftbukkit.v1_8_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:350) [spigot.jar:git-Spigot-13716d9-0899683]
    at net.minecraft.server.v1_8_R1.MinecraftServer.z(MinecraftServer.java:694) [spigot.jar:git-Spigot-13716d9-0899683]
    at net.minecraft.server.v1_8_R1.DedicatedServer.z(DedicatedServer.java:316) [spigot.jar:git-Spigot-13716d9-0899683]
    at net.minecraft.server.v1_8_R1.MinecraftServer.y(MinecraftServer.java:623) [spigot.jar:git-Spigot-13716d9-0899683]
    at net.minecraft.server.v1_8_R1.MinecraftServer.run(MinecraftServer.java:526) [spigot.jar:git-Spigot-13716d9-0899683]
    at java.lang.Thread.run(Thread.java:745) [?:1.8.0_25]
 

Aceliip

Verified Member
Now all you have to do (other than work out kinks that surface), Is to allow multiple target bloodbending. As seen in both shows ATLA book fire and TLOK book Air all the bloodbenders were able to bloodbend multiple people/creatures. Please make this a possibility as bloodbending is my fav and it could have so much more potential! Also if this sounds too OP you could figure out a way to combine it with "Bloodpuppet" and make a combo in order to multi-bloodbend.
 
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