jedk1
New Member
Expanding on from one of my previous suggestions of having a method to toggle binding which would stop the player from being able to bind abilities and would cancel the saveAbilities and bindAbility methods. This event would basically be called whenever the player's binds change. Could easily be added to the setAbilities method in the BendingPlayer class. Now I hear you ask "Jed if it's so simple, why not make a pull request on the github?", well my answer to that is, I SUCK AT GITHUB OKAY?!
More details on event:
Called on binds change
Provides player (getPlayer())
I don't think it would need anything else.
More details on event:
Called on binds change
Provides player (getPlayer())
I don't think it would need anything else.