So this is the first of the moves that I will be suggesting. The others will be from the other elements (1 per element, except not chi for now, I will make a suggestion about that one when I have it fully developed). On to the move.
Name: WaterCannon
Element: Water/Ice
How used: [Click water source] > [Hold shift] > aim at opponent > [Release shift]
Optional: [Click water source] > [Hold shift] > aim at opponent > [Click to turn water to ice] > [Release shift]
Description: The user clicks a water source (not needed if bottle in inventory), and a single block of water go in front of the player while they are still holding shift. The optional part of the usage is turning the water in front of you to ice, creating an IceCannon. What the move does after the player releases shift is it goes in a straight line wherever the player was looking, and the beam of water/ice is a addition sign (+) shape. The move cannot be controlled and does little knockback, while dealing 6 damage. The Ice version of it does 7 damage, and has increased knockback.
Newly Added: All damage and knockback amounts should be configurable.
New feature: chargetime: this would have different effects on the move. So, when you hold the move in the first position, it gets charged. When the move is charged, blue redstone particles or dripwater particles appear in a sphere around the block of water in front of you. This would provide a few options. One: you can change the move to ice at this time and only when it's charged. The Ice version wouldn't be able to be used before the move is charged. Charged: ice would be what it is now, same with water but instead of the water blocks it would be a cylinder of whatever the charged particles are. Ice could be the blocks or some sort of icey particles like white redstone or ice break. The move would still be able to be used before charged but would be only water and also have a shorter range (half), but more damage (8) and knockback (x1.5 or doubled). This is because it has the initial momentum.
If you have any suggestions then please post them, and if you have seen a post like this leave me a link so I can check it out please and thank you. There will be more moves sometime in the near future.
Name: WaterCannon
Element: Water/Ice
How used: [Click water source] > [Hold shift] > aim at opponent > [Release shift]
Optional: [Click water source] > [Hold shift] > aim at opponent > [Click to turn water to ice] > [Release shift]
Description: The user clicks a water source (not needed if bottle in inventory), and a single block of water go in front of the player while they are still holding shift. The optional part of the usage is turning the water in front of you to ice, creating an IceCannon. What the move does after the player releases shift is it goes in a straight line wherever the player was looking, and the beam of water/ice is a addition sign (+) shape. The move cannot be controlled and does little knockback, while dealing 6 damage. The Ice version of it does 7 damage, and has increased knockback.
Newly Added: All damage and knockback amounts should be configurable.
New feature: chargetime: this would have different effects on the move. So, when you hold the move in the first position, it gets charged. When the move is charged, blue redstone particles or dripwater particles appear in a sphere around the block of water in front of you. This would provide a few options. One: you can change the move to ice at this time and only when it's charged. The Ice version wouldn't be able to be used before the move is charged. Charged: ice would be what it is now, same with water but instead of the water blocks it would be a cylinder of whatever the charged particles are. Ice could be the blocks or some sort of icey particles like white redstone or ice break. The move would still be able to be used before charged but would be only water and also have a shorter range (half), but more damage (8) and knockback (x1.5 or doubled). This is because it has the initial momentum.
If you have any suggestions then please post them, and if you have seen a post like this leave me a link so I can check it out please and thank you. There will be more moves sometime in the near future.
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