Hello all, this is P0W3RK1D comming to you with a suggestion that i hope will soon become a reality for the PK community and if created hope it to be put into the pk core so without further a due, here goes nothing .
Swordsman, like sokka in avatar the last airbender aswel as blade users such as mai and zuko.
ok short and simple its bacicly sokka from ATLA when he became a sword master, or pretty much ANYONE who uses some kind of blade.
i think this new fighting style will add some diversity to the pk community, plus its just awsome and relitively simple
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Description: a swordsman is a master of the arts of fencing and blade wielding. he carrys a blade that makes him just as feared and deadly as a bender. he uses quick strikes, agility, tactics and an asortment of blades to win the fight
===============================================================================
passive: movment speed 1
health boost 1
when carrying a diamond sword(Breaker Sword): he gains slowness aswel as gains the abilty to DESTROY armor(as in NEGATING the defence of the armor COMPLETELY) when hitting someone or something that has it on(this sword is hummus and heavy like gutts's sword from berserk)
when carrying a gold sword(Ex calibur/ mighty sword): he gains a good speed boost aswel as a bit of armor and when an enemy is hit the sword ignites them for a small ammount of time. also the wielder can block attacks with the sword, nullifying some of the damage (this power that the sword gives is compensated by the low durability of a gold sword)
when carrying an iron sword(broad sword): he gains the ability to deflect attacks(bounce them back at the attacker, this goes for bending as well) the wielder gains a bit more health and also gains a bleeding effect on his sword (when somone is hit with it they will bleed: basicly a poison effect that gets worse the more the victim moves)
when carrying a stone sword(dual Blade): he gains a dual sword which allows him to attach much faster, making him able to rapid fire on large amounts of enemys like mobs, also while this is activated the swordmaster can block attacks , negating some of their damage.
when carrying a wood sword(dagger): he gains alot of movment speed aswel as the ability to throw the dagger doing a decent ammount of damage, and attacks from the back do more damage than a normal attack.
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MOVES:
Ability Name: BOOMERANG!!!
Element: swordmaster
Sub-element ?: (as of now there is no sub element for swordmaster)
Controls: leftclick to throw boomerang, hold shift then leftlcick to throw boomerang further (the longer you hold shift the further boomerang will go)
Detailed Description: boomerang is simular to the look of lavadisc, when throw it will come back after its made its trip up, boomerang will damage up and back on both trips and boomerand is a blunt weapon so it will cause dizzyness (nausia) to whom it hits for a few seconds.
[Water & Fire only] Day and Night factor ?: no
A GIF to visualize (not necessary):
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MOVE 2:
Ability Name: SHIETH
Element: swordsman
Sub-element ?: no sub
Controls: leftclick (almost like water arms) and leftclick on one of the 5 swords, gold diamond wood stone or iron to choose a sword to pull out of your shieth.
Detailed Description: this move allows the swordsman to have access to any sword at any time (even in arena)
[Water & Fire only] Day and Night factor ?: no
A GIF to visualize (not necessary):
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MOVE 3:
Ability Name: TORNADO SLASH
Element: swordsman
Sub-element ?: no sub
Controls: (must have a sword in your inventory to use) shift and leftlcick
Detailed Description: when this move is used (just like link's up b from smash bros) the swordsman slashes upward, damaging and knocking up enemys around you .
[Water & Fire only] Day and Night factor ?: no
A GIF to visualize (not necessary):
================================================================================
MOVE 4:
Ability Name: PIERCE
Element: swordsman
Sub-element ?: no
Controls: just leftlcik a target when a sword is in inventory and the move is selected
Detailed Description: you stabb your sword forward into an enemy (has a longer reach distance than a normal attack) the sword penetrates the enemys stomache causing them a massive bleeding effect
[Water & Fire only] Day and Night factor ?: no
A GIF to visualize (not necessary):
==============================================================================
MOVE 5:
Ability Name: PARRY
Element: swordsman
Sub-element ?: none
Controls: when a sword is in inventory right click the ground
Detailed Description: once parry is activated parry will last for a short while but in that window the swordsman focuses his blade and becomes a master at defense. every attack and damage done to the swordsman will be deflected and counter attacked back to the attacker (ex: u throw a fireball at the swordsman the fireball will be deflected back to you)
[Water & Fire only] Day and Night factor ?: no
A GIF to visualize (not necessary):
================================================================================
i hope you all like this post, i know some ppl in the community seemed to like the idea of a swordsman, it sure add some diversity than just chiblocking and bending (which btw has gotten so mainstream)
i think the PK community needs somthing like this and i hope it can be added soon, id be happy to help with the production if needed .
ive made this suggestion b4 on another forum so im bringing it to you guys to see what u think.
leave some comments of what yall think down below .
Swordsman, like sokka in avatar the last airbender aswel as blade users such as mai and zuko.
ok short and simple its bacicly sokka from ATLA when he became a sword master, or pretty much ANYONE who uses some kind of blade.
i think this new fighting style will add some diversity to the pk community, plus its just awsome and relitively simple
===============================================================================
Description: a swordsman is a master of the arts of fencing and blade wielding. he carrys a blade that makes him just as feared and deadly as a bender. he uses quick strikes, agility, tactics and an asortment of blades to win the fight
===============================================================================
passive: movment speed 1
health boost 1
when carrying a diamond sword(Breaker Sword): he gains slowness aswel as gains the abilty to DESTROY armor(as in NEGATING the defence of the armor COMPLETELY) when hitting someone or something that has it on(this sword is hummus and heavy like gutts's sword from berserk)
when carrying a gold sword(Ex calibur/ mighty sword): he gains a good speed boost aswel as a bit of armor and when an enemy is hit the sword ignites them for a small ammount of time. also the wielder can block attacks with the sword, nullifying some of the damage (this power that the sword gives is compensated by the low durability of a gold sword)
when carrying an iron sword(broad sword): he gains the ability to deflect attacks(bounce them back at the attacker, this goes for bending as well) the wielder gains a bit more health and also gains a bleeding effect on his sword (when somone is hit with it they will bleed: basicly a poison effect that gets worse the more the victim moves)
when carrying a stone sword(dual Blade): he gains a dual sword which allows him to attach much faster, making him able to rapid fire on large amounts of enemys like mobs, also while this is activated the swordmaster can block attacks , negating some of their damage.
when carrying a wood sword(dagger): he gains alot of movment speed aswel as the ability to throw the dagger doing a decent ammount of damage, and attacks from the back do more damage than a normal attack.
=============================================================================
MOVES:
Ability Name: BOOMERANG!!!
Element: swordmaster
Sub-element ?: (as of now there is no sub element for swordmaster)
Controls: leftclick to throw boomerang, hold shift then leftlcick to throw boomerang further (the longer you hold shift the further boomerang will go)
Detailed Description: boomerang is simular to the look of lavadisc, when throw it will come back after its made its trip up, boomerang will damage up and back on both trips and boomerand is a blunt weapon so it will cause dizzyness (nausia) to whom it hits for a few seconds.
[Water & Fire only] Day and Night factor ?: no
A GIF to visualize (not necessary):
===============================================================================
MOVE 2:
Ability Name: SHIETH
Element: swordsman
Sub-element ?: no sub
Controls: leftclick (almost like water arms) and leftclick on one of the 5 swords, gold diamond wood stone or iron to choose a sword to pull out of your shieth.
Detailed Description: this move allows the swordsman to have access to any sword at any time (even in arena)
[Water & Fire only] Day and Night factor ?: no
A GIF to visualize (not necessary):
==============================================================================
MOVE 3:
Ability Name: TORNADO SLASH
Element: swordsman
Sub-element ?: no sub
Controls: (must have a sword in your inventory to use) shift and leftlcick
Detailed Description: when this move is used (just like link's up b from smash bros) the swordsman slashes upward, damaging and knocking up enemys around you .
[Water & Fire only] Day and Night factor ?: no
A GIF to visualize (not necessary):
================================================================================
MOVE 4:
Ability Name: PIERCE
Element: swordsman
Sub-element ?: no
Controls: just leftlcik a target when a sword is in inventory and the move is selected
Detailed Description: you stabb your sword forward into an enemy (has a longer reach distance than a normal attack) the sword penetrates the enemys stomache causing them a massive bleeding effect
[Water & Fire only] Day and Night factor ?: no
A GIF to visualize (not necessary):
==============================================================================
MOVE 5:
Ability Name: PARRY
Element: swordsman
Sub-element ?: none
Controls: when a sword is in inventory right click the ground
Detailed Description: once parry is activated parry will last for a short while but in that window the swordsman focuses his blade and becomes a master at defense. every attack and damage done to the swordsman will be deflected and counter attacked back to the attacker (ex: u throw a fireball at the swordsman the fireball will be deflected back to you)
[Water & Fire only] Day and Night factor ?: no
A GIF to visualize (not necessary):
================================================================================
i hope you all like this post, i know some ppl in the community seemed to like the idea of a swordsman, it sure add some diversity than just chiblocking and bending (which btw has gotten so mainstream)
i think the PK community needs somthing like this and i hope it can be added soon, id be happy to help with the production if needed .
ive made this suggestion b4 on another forum so im bringing it to you guys to see what u think.
leave some comments of what yall think down below .