So I have been thinking about chi for a while now and here is what I have come up with:
Name: Aikido Stance
Element: Chi
How Used: [L-click] to toggle > effects listed below
Description: So I was looking at chi moves and noticed something. None of them have any really decent knockback. Rapidpunch is usually spammed, so no knockback is achieved there, Paralyze does the exact opposite of what knockback is, smokescreen blinds a player, highjump isn't offensive, warrior stance adds strength, acrobat stance adds speed. So here is what this move would do. It would grant the user more knockback when hitting players. Also if you hold shift towards someone when they get close enough (1 block away) and effect like bloodbending would happen where the player can throw the grabbed player away from them. This would block all bending types that are physical, and doesn't work on other chiblockers in the Aikido Stance.
Thank you for reading! Leave suggestions please!
Name: Aikido Stance
Element: Chi
How Used: [L-click] to toggle > effects listed below
Description: So I was looking at chi moves and noticed something. None of them have any really decent knockback. Rapidpunch is usually spammed, so no knockback is achieved there, Paralyze does the exact opposite of what knockback is, smokescreen blinds a player, highjump isn't offensive, warrior stance adds strength, acrobat stance adds speed. So here is what this move would do. It would grant the user more knockback when hitting players. Also if you hold shift towards someone when they get close enough (1 block away) and effect like bloodbending would happen where the player can throw the grabbed player away from them. This would block all bending types that are physical, and doesn't work on other chiblockers in the Aikido Stance.
Thank you for reading! Leave suggestions please!