Tarrloq
Verified Member
AQUA RING
Hi guys, first of all i would like to say that this is my first suggestion and I don't know if this has been suggested in the past but it is worth trying. I want to hear all of your comments.
I got the idea from the battle between Kya and Zaheer (Season 3) and also from the battle between Korra and Unalaq which involved several factors and moves that might be possible to create. I thought this might be a good addition to offensive and defensive waterbending, since it adds movility without overpowering the element.
It is a Canon move
Name: Aqua Ring
Element: Water
Cooldown: 10 seconds
Overview: the move will use a shorter version of torrent with the same source commands (left click + shift) the only thing that will change is the fact that the user won't need to keep on holding shift. (don't know if it's possible, due to lag, perhaps slowness debuff) It is both an offensive and defensive move.
Attack mode: (left-click + shift --> left-click)
the water ring will surround the user and he/she will have the opportunity to shoot up to 10 iceblasts (left-click) (can be changed in config) dealing 1 heart each, no special debuff will appear.
(as it was mentioned before, possible application of a slowness debuff that might help decreasing the lag provoked by the water ring)
INSPIRATION:
Defense mode: (left-click + shift --> shift)
If shift is used an ice shield will appear surrouning the waterbender, the exact same one as the Ice bullet combo, protecting it from attacks like surge, but with the exception that it's a smaller version without the capacity to regenerate if damaged.
The user will be able to move with the shield activated, when releasing shift the water will return to the ring and will keep spinning around the user. (if the shield is damaged and the user returns to water ring state, the next time the waterbender uses shift a new ice-shield will appear) This option will only work 3 times (can be changed in config). Because of possible spamming it is limited to 3 uses. If he/she uses it 3 times the water ring will continue spinning around the user for the offensive mode, but the shield option won't be available until next time Aqua Ring is activated.
Possible add-on: option to deflect projectiles when the ring is spinning.
INSPIRATION:
If water ring is activated by accident, it can be deactivated by holding shift and left-clicking twice (same as water-arms)
NOTE: I do not know of code stuff, so this is just an idea.
I hope I didn't copy someone else's work, just thought this might be a good addition to waterbending.
Hi guys, first of all i would like to say that this is my first suggestion and I don't know if this has been suggested in the past but it is worth trying. I want to hear all of your comments.
I got the idea from the battle between Kya and Zaheer (Season 3) and also from the battle between Korra and Unalaq which involved several factors and moves that might be possible to create. I thought this might be a good addition to offensive and defensive waterbending, since it adds movility without overpowering the element.
It is a Canon move
Name: Aqua Ring
Element: Water
Cooldown: 10 seconds
Overview: the move will use a shorter version of torrent with the same source commands (left click + shift) the only thing that will change is the fact that the user won't need to keep on holding shift. (don't know if it's possible, due to lag, perhaps slowness debuff) It is both an offensive and defensive move.
Attack mode: (left-click + shift --> left-click)
the water ring will surround the user and he/she will have the opportunity to shoot up to 10 iceblasts (left-click) (can be changed in config) dealing 1 heart each, no special debuff will appear.
(as it was mentioned before, possible application of a slowness debuff that might help decreasing the lag provoked by the water ring)
INSPIRATION:
Defense mode: (left-click + shift --> shift)
If shift is used an ice shield will appear surrouning the waterbender, the exact same one as the Ice bullet combo, protecting it from attacks like surge, but with the exception that it's a smaller version without the capacity to regenerate if damaged.
The user will be able to move with the shield activated, when releasing shift the water will return to the ring and will keep spinning around the user. (if the shield is damaged and the user returns to water ring state, the next time the waterbender uses shift a new ice-shield will appear) This option will only work 3 times (can be changed in config). Because of possible spamming it is limited to 3 uses. If he/she uses it 3 times the water ring will continue spinning around the user for the offensive mode, but the shield option won't be available until next time Aqua Ring is activated.
Possible add-on: option to deflect projectiles when the ring is spinning.
INSPIRATION:
If water ring is activated by accident, it can be deactivated by holding shift and left-clicking twice (same as water-arms)
NOTE: I do not know of code stuff, so this is just an idea.
I hope I didn't copy someone else's work, just thought this might be a good addition to waterbending.
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