Elias
Verified Member
"OMG AVATARSTATE SPAMMER PLZ BAN"
Is this a familiar sight to you? Maybe not, most servers charge a load for avatarstate, but this isn't for self advertisement. If it is you know all too well that moves in avatarstate get spammed, no matter how much you nerf them
To the main idea:
Example:
Suffocate:
Enabled: true
Description: *Insert fancy description)
ChargeTime: 500
IsAvatarStateBuffed:
Cooldown: 0
Range: 20
Damage: 2
DamageInitialDelay: 2
DamageInterval: 1
SlowPotency: 1
SlowDelay: 0.5
SlowInterval: 1.25
BlindPotentcy: 30
BlindDelay: 2
BlindInterval: 1.5
CanBeUsedOnUndeadMobs: true
RequireConstantAim: true
RequireConstantAimRadius: 5
AnimationRadius: 2.0
AnimationParticleAmount: 1
AnimationSpeed: 1.0
FireBlast:
Enabled: true
Description: *Le fancy description*
Speed: 20
AvatarCooldown: True
Range: 20
Radius: 2
Push: 0.3
Damage: 1.5
Cooldown: 1500
Dissipate: false
FireTicks: 2
Charged:
ChargeTime: 3000
Damage: 4
DamageRadius: 4
DamageBlocks: true
ExplosionRadius: 1
Range: 20
FireTicks: 4
Is this a familiar sight to you? Maybe not, most servers charge a load for avatarstate, but this isn't for self advertisement. If it is you know all too well that moves in avatarstate get spammed, no matter how much you nerf them
To the main idea:
- Moves that are Avatar State spammable should have a configurable cooldown. Also whether or not they get any sort of relative boost out of Avatarstate other than the power multiplier.
- No, it's literally meant to PREVENT a move that's glorious from being overpowered on servers that use it. It IS intended to be overpowered, but some users just don't get that.
- It'll solve the problem above, and it'll give a wider aspect on what you want your avatars to be. Obviously banning spam of moves isn't cutting it as it seems unnecessary
Example:
Suffocate:
Enabled: true
Description: *Insert fancy description)
ChargeTime: 500
IsAvatarStateBuffed:
Cooldown: 0
Range: 20
Damage: 2
DamageInitialDelay: 2
DamageInterval: 1
SlowPotency: 1
SlowDelay: 0.5
SlowInterval: 1.25
BlindPotentcy: 30
BlindDelay: 2
BlindInterval: 1.5
CanBeUsedOnUndeadMobs: true
RequireConstantAim: true
RequireConstantAimRadius: 5
AnimationRadius: 2.0
AnimationParticleAmount: 1
AnimationSpeed: 1.0
FireBlast:
Enabled: true
Description: *Le fancy description*
Speed: 20
AvatarCooldown: True
Range: 20
Radius: 2
Push: 0.3
Damage: 1.5
Cooldown: 1500
Dissipate: false
FireTicks: 2
Charged:
ChargeTime: 3000
Damage: 4
DamageRadius: 4
DamageBlocks: true
ExplosionRadius: 1
Range: 20
FireTicks: 4