I have been watching several fights in the show, and I have noticed that about half the things the fighters do, is deflecting attacks.
For example, when Aang is fighting the Fire Lord and he blasts a giant stream of fire, Aang stops it with his fire bending which causes the fire to spread out in all directions, stopping the attack.
Something like this has kind-of already been implemented, which is two of the same attacks clashing and cancelling each other out. (This is seperate from the suggestion, but I also suggest a clashing animation. For example: if two EarthSmash's collide, there are blocks that fly in all directions, both indicating that a clash has happened, and improving aesthetics. This would really help with knowing a clash has happened, and not your bending bugging out and deleting your moves)
This is different from clashs. If a fire bender launches a stream of fire at another fire bender, that fire bender can stop the impact of the fire by bending the incoming attack. If a water bender controls a torrent of water and moves it toward their opponent, if their opponent is a water bender, they can redirect the water or stop the impact with their bending, causing the water to splash.
If you're an earth bender and an earth blast is travelling towards you, you would have the option to stop the earth blast. The way it works is, you would have to click while facing the earth blast about 1-2 times (whatever you choose). Except, you could also cease larger earth moves, like EarthSmash, but you would have to click more times to stop the attack. This could get you fatigued in real-life if you choose to block lots of attacks, which would be really fun trying to click as fast as you can to stop a boulder from damagin you. You would have to be an earth bender to block earth moves, of course.
Watch any bending fight, most likely Aang as he can bend all four elements, and you will see this happen many times.
Thanks for taking this into consideration.
For example, when Aang is fighting the Fire Lord and he blasts a giant stream of fire, Aang stops it with his fire bending which causes the fire to spread out in all directions, stopping the attack.
Something like this has kind-of already been implemented, which is two of the same attacks clashing and cancelling each other out. (This is seperate from the suggestion, but I also suggest a clashing animation. For example: if two EarthSmash's collide, there are blocks that fly in all directions, both indicating that a clash has happened, and improving aesthetics. This would really help with knowing a clash has happened, and not your bending bugging out and deleting your moves)
This is different from clashs. If a fire bender launches a stream of fire at another fire bender, that fire bender can stop the impact of the fire by bending the incoming attack. If a water bender controls a torrent of water and moves it toward their opponent, if their opponent is a water bender, they can redirect the water or stop the impact with their bending, causing the water to splash.
If you're an earth bender and an earth blast is travelling towards you, you would have the option to stop the earth blast. The way it works is, you would have to click while facing the earth blast about 1-2 times (whatever you choose). Except, you could also cease larger earth moves, like EarthSmash, but you would have to click more times to stop the attack. This could get you fatigued in real-life if you choose to block lots of attacks, which would be really fun trying to click as fast as you can to stop a boulder from damagin you. You would have to be an earth bender to block earth moves, of course.
Watch any bending fight, most likely Aang as he can bend all four elements, and you will see this happen many times.
Thanks for taking this into consideration.
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