JewFroJustin
Verified Member
Hey guys! I just want to warn you that it may take a while to explain this whole idea, but if you are interested in a new metal bending move then this thread is for you I know that there have been suggestions before about this kind of a move, but I have an idea that I hope to be well received. If you are going to comment or ask a question about this, please make sure you have read the whole post. I will also include notes about the move after the general description of it. If you think this post needs some work in any specific area, or is lacking something don't hesitate to say so. Thank you
Metal Wire:
This is a metal bending move that has two uses, however neither of them do damage. This ability is pure utility, and requires you to have a tripwire hook in your inventory. The first use would be using it as a grappling hook. All you do is left click and a wire will shoot out of your hands and grip the first thing it hits within 30 blocks. Then you just left click again to reel yourself in. You can tap shift while reeling yourself to stop reeling in the wire. You can also use this move against another player or mob. Just left click while targeting the entity, and the wire will shoot towards them. Once the wire has latched onto them, you just hold shift and move your mouse around a bit. This will loosely push/pull the entity in the direction you are moving your mouse. Keep in mind that this will do no damage to the entity. The cooldown for this move is 10 seconds long.
The wires would be completely constructed of grey-ish redstone particles in a straight line, much like the recent change to lightning. I am not sure how easy it would be to make the particles gravity-accurate, so for now my suggestion is that the particles move in a straight line. Once the wire comes in contact with something it would make an anvil-placing noise.
Cooldown - 6 seconds
Chance of Wire breaking - 40%
Range - 30 Blocks
Visuals:
Metal Wire:
This is a metal bending move that has two uses, however neither of them do damage. This ability is pure utility, and requires you to have a tripwire hook in your inventory. The first use would be using it as a grappling hook. All you do is left click and a wire will shoot out of your hands and grip the first thing it hits within 30 blocks. Then you just left click again to reel yourself in. You can tap shift while reeling yourself to stop reeling in the wire. You can also use this move against another player or mob. Just left click while targeting the entity, and the wire will shoot towards them. Once the wire has latched onto them, you just hold shift and move your mouse around a bit. This will loosely push/pull the entity in the direction you are moving your mouse. Keep in mind that this will do no damage to the entity. The cooldown for this move is 10 seconds long.
The wires would be completely constructed of grey-ish redstone particles in a straight line, much like the recent change to lightning. I am not sure how easy it would be to make the particles gravity-accurate, so for now my suggestion is that the particles move in a straight line. Once the wire comes in contact with something it would make an anvil-placing noise.
- You cannot switch slots or use other moves while this move is in use
- All this move requires is a tripwire hook in your inventory, however each time you use the move there is a 40% chance of the tripwire hook breaking.
- Tapping shift while reeling your self in can be useful if you are trying to reach a certain height or level.
- This move has no auto-targeting system for players/mobs
- When I say "loosely push/pull the entity" I mean that it would move them like 4-5 blocks in any direction. This part of the move could possibly be hard to use
- Of course all moves that negate a players bending would make this move unusable (Bloodbending, Metal Clips, etc.)
Cooldown - 6 seconds
Chance of Wire breaking - 40%
Range - 30 Blocks
Visuals:
Last edited: