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In need of a plugin...

MeskenasBoii

Verified Member
Not sure how to word these, but I'm looking for a plugin that allows me to set a certain radius from a spot/center that would protect the area in the radius from griefing. I just don't wanna go around with my wand for 10000 blocks away just to reach every corner and mark them as a region. Giving a name of a plugin (or a method if there isn't one) would be nice without necessary linking to it :)
 

Mist

Staff member
Administrator
I believe with worldedit you can use commands (//extract and //contract I THINK, I may be wrong, it has been years since I've worked with WorldEdit) to select a region without using a wand. Essentially you would expand it toward a direction for X amount of blocks. Then you can define the region and all is well with the world.
 

MeskenasBoii

Verified Member
No need to be rude, we're all trying to help you out ^^
Didn't what come off as rude if I sounded like I was :'p Not sure how could I gone off saying it nicely (maybe should have used "like" over "as" to make it somehow least cranky sounding xD)
 

YourAverageNerd

Verified Member
Not sure how to word these, but I'm looking for a plugin that allows me to set a certain radius from a spot/center that would protect the area in the radius from griefing. I just don't wanna go around with my wand for 10000 blocks away just to reach every corner and mark them as a region. Giving a name of a plugin (or a method if there isn't one) would be nice without necessary linking to it :)
How about /tp? Really it's not that hard to think of this. Grab a wand, TP to the corners of the area, select them, and create a region.
 

MeskenasBoii

Verified Member
I believe with worldedit you can use commands (//extract and //contract I THINK, I may be wrong, it has been years since I've worked with WorldEdit) to select a region without using a wand. Essentially you would expand it toward a direction for X amount of blocks. Then you can define the region and all is well with the world.
That (//extract) command doesn't exist, so I think you're referring to the //expand command. Lol I'm really stupid - why haven't I thought of using that. Though do I have to specify direction for it or does not including such makes a cuboid within all four directions?
 
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