ThePhoenixForce9
Verified Member
Element: Water
Subelement: Ice
Type: Combo
Sequence: (shift + click (HOLD shift) surge > icewall (RELEASE shift) = Icerift
Damage: 2.5 (full moon could be 3)
Cooldown: 5 - 10 seconds
Duration: Whenever the IceRift hits something or it gets out of its 15 - 20 block range
Control: You can move your cursor around to change it's path like torrent
Height of IceRift: 3 blocks (full moon is 5 blocks)
(This Suggestion would technically branch off of @NickC1211 's Idea)
So, essentially before you even read this, you'll think "oh this is just some EarthRift copy but; hey I mean, just like EarthRift, IceRift is cannon too when Tonraq fights the Northerners and controls a wall of ice to curve around and hit other people and freeze (NOTE) Since further into the post I will be talking about how it can travel on land with a shorter range; When the move is on water it will travel around 20 blocks but if you decide to make the icerift shoot out on dry land, it will travel for about 10 - 15 block range.
https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwi5uOvJic3OAhXB2R4KHbD7BDYQjRwIBw&url=http://gifsoup.com/view/5050484/tonraq-bender.html&bvm=bv.129759880,d.dmo&psig=AFQjCNE_nKwYd70gHflIywb383EItntsvg&ust=1471682140992388
EDIT** Due to the comment below giving me some more ideas and constructive criticism I'm doing a little tweak.
The move would work more efficiently on water, snow, or ice wherever you're standing; but it would be able to travel off of the source block on dry land for a 15 block range. Once you commence the combo, ice would shoot out from your (right side) and start off growing to form an angle once it starts and then it grows into that "rift" or wall that you would expect (Check the GIF) and once it leaves you from 4 blocks away, you'll be able to control the move with your cursor and either control it to encircle yourself to become a circular ice wall to quickly block something, or you can weave IceRift around and make it hit another player/mob and leave them frozen in the wall in a 3 x 3 block of packed ice.
Since the move essentially will gain its "shattering" aspects of icewall, the wall would stay as a semi permanent wall for roughly 8 seconds until it shatters into nothing just like waterflow when it shatters but it would deal damage to those who are too close to it; this chatting wall would be useful as much as icewall would be except you can weave it to encircle yourself and once it shatters it will damage mobs around you.
@SamuraiSnowman
Subelement: Ice
Type: Combo
Sequence: (shift + click (HOLD shift) surge > icewall (RELEASE shift) = Icerift
Damage: 2.5 (full moon could be 3)
Cooldown: 5 - 10 seconds
Duration: Whenever the IceRift hits something or it gets out of its 15 - 20 block range
Control: You can move your cursor around to change it's path like torrent
Height of IceRift: 3 blocks (full moon is 5 blocks)
(This Suggestion would technically branch off of @NickC1211 's Idea)
So, essentially before you even read this, you'll think "oh this is just some EarthRift copy but; hey I mean, just like EarthRift, IceRift is cannon too when Tonraq fights the Northerners and controls a wall of ice to curve around and hit other people and freeze (NOTE) Since further into the post I will be talking about how it can travel on land with a shorter range; When the move is on water it will travel around 20 blocks but if you decide to make the icerift shoot out on dry land, it will travel for about 10 - 15 block range.
https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwi5uOvJic3OAhXB2R4KHbD7BDYQjRwIBw&url=http://gifsoup.com/view/5050484/tonraq-bender.html&bvm=bv.129759880,d.dmo&psig=AFQjCNE_nKwYd70gHflIywb383EItntsvg&ust=1471682140992388
EDIT** Due to the comment below giving me some more ideas and constructive criticism I'm doing a little tweak.
The move would work more efficiently on water, snow, or ice wherever you're standing; but it would be able to travel off of the source block on dry land for a 15 block range. Once you commence the combo, ice would shoot out from your (right side) and start off growing to form an angle once it starts and then it grows into that "rift" or wall that you would expect (Check the GIF) and once it leaves you from 4 blocks away, you'll be able to control the move with your cursor and either control it to encircle yourself to become a circular ice wall to quickly block something, or you can weave IceRift around and make it hit another player/mob and leave them frozen in the wall in a 3 x 3 block of packed ice.
Since the move essentially will gain its "shattering" aspects of icewall, the wall would stay as a semi permanent wall for roughly 8 seconds until it shatters into nothing just like waterflow when it shatters but it would deal damage to those who are too close to it; this chatting wall would be useful as much as icewall would be except you can weave it to encircle yourself and once it shatters it will damage mobs around you.
@SamuraiSnowman
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