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Ice Flux

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Moonelight

Verified Member
This move is based off of Lava Flux.

Things to know

  • This move only works in water
  • The ice is non-bendable after it is made
  • The range is increased by 1/3 at night
  • The range, damage & knock back are increased by ~50% on Full Moons
  • Range during day is 9 blocks
  • Range during night is 12 blocks
  • Range during Full moon is 15 blocks
  • Damage during day is 2 1/2 hearts
  • Damage during night is 3 hearts
  • Damage during full moon is 3.5 hearts
  • Knock back during day is 1 block
  • Knock back during night is 3 blocks
  • Knock back during full moon is 9 blocks
  • Cool down is 10 seconds
  • Cool down at night is 8 seconds
  • Cool down on full moon is 4 seconds
How it works

Exactly like Lava Flux, you would left click the water below you and it would go speed off into a line of ice. The end of the ice would be popped up, acting as a spike. Snow particles are recommended whenever the move hits a user. When the move hits a user, they get knocked back however many blocks. The cool down occurs right when the move is executed.


Proof

 
Last edited:

Hero

Verified Member
This move is based off of Lava Flux.

Things to know

  • This move only works in water
  • The ice is non-bendable after it is made
  • The range is increased by 1/3 at night
  • The range, damage & knock back are increased by ~50% on Full Moons
  • Range during day is 9 blocks
  • Range during night is 12 blocks
  • Range during Full moon is 15 blocks
  • Damage during day is 2 1/2 hearts
  • Damage during night is 3 hearts
  • Damage during full moon is 3.5 hearts
  • Knock back during day is 1 block
  • Knock back during night is 3 blocks
  • Knock back during full moon is 9 blocks
  • Cool down is 10 seconds
  • Cool down at night is 8 seconds
  • Cool down on full moon is 4 seconds
How it works

Exactly like Lava Flux, you would left click the water below you and it would go speed off into a line of ice. The end of the ice would be popped up, acting as a spike. Snow particles are recommended whenever the move hits a user. When the move hits a user, they get knocked back however many blocks. The cool down occurs right when the move is executed.


Proof

This looks like my move.....http://projectkorra.com/forum/threads/waterbending-newmove-ice-creeper.2631/
 

Hero

Verified Member
This move is based off of Lava Flux.

Things to know

  • This move only works in water
  • The ice is non-bendable after it is made
  • The range is increased by 1/3 at night
  • The range, damage & knock back are increased by ~50% on Full Moons
  • Range during day is 9 blocks
  • Range during night is 12 blocks
  • Range during Full moon is 15 blocks
  • Damage during day is 2 1/2 hearts
  • Damage during night is 3 hearts
  • Damage during full moon is 3.5 hearts
  • Knock back during day is 1 block
  • Knock back during night is 3 blocks
  • Knock back during full moon is 9 blocks
  • Cool down is 10 seconds
  • Cool down at night is 8 seconds
  • Cool down on full moon is 4 seconds
How it works

Exactly like Lava Flux, you would left click the water below you and it would go speed off into a line of ice. The end of the ice would be popped up, acting as a spike. Snow particles are recommended whenever the move hits a user. When the move hits a user, they get knocked back however many blocks. The cool down occurs right when the move is executed.


Proof

Wait, I thought you said you were against PK making copies of moves for other elements. If this gets added, then i'll be more mad than a hungry panda....
 

Finn_Bueno_

Staff member
Plugin Developer
Verified Member
No there isnt, they are exactly the same moves just different names. Fly even said Kya used it to fight Zaheer...
This suggestion reminds me of LavaFlux, your suggestion reminds me of IceSlice.
 

Hero

Verified Member
Then make your explanation better, because I what I got from your suggestion was a circle formed ice missile following a target.
I dont need to explain anything better, you just need to read the source...
 

Finn_Bueno_

Staff member
Plugin Developer
Verified Member
Then the user will click on the target and a water slice (About the size of a pressure plate) will vaguely follow the victim until it hits something or it hits the target.
I see no slices here.
 
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