LeafHD_
Verified Member
Hello,
Today I'm going to explain why there should be a greater variety in moves on Project Korra. >>> This may be a little messy so excuse me for any miss-information. <<<
*In no way am I forcing the staff to implement the moves and resources I have used as examples. They decide on what they think is fair.
I have seen how certain suggestions have been denied either because they are not canon, they are similar to another move or they have not been explain well or emphasized on well or they are creating a completely new sub element or class for a non-bender. This displays how we are limited in what we can do on Project Korra. We have many several developers that create moves that may not have been seen in the show, very impressive when it comes to looks, and have moves that some benders find supremely useful in bending. For example, I use Earth Ride by @Finn_Bueno_ as one of my main moves and there are other people that use resource moves maybe more than core moves. Let me emphasize on this topic a little more so you understand the main idea of what I am suggesting.
A variety of moves is what makes benders feel like they can do anything—similar to the show. On bending servers where it is comprised of a bunch of moves, players get that feel that they are unlimited to what all they are capable of. This is only achievable with Resources; however, it is hard to even get as much resources you can when they are all over the place, and then if you get 1 resource that is not compatible with the Project Korra version, you are most likely get lost and confused especially if you installed a ton of moves at once it usually ends us in the owner deleting all the moves and manually reinstalling—this is prevented if you know which ones are outdated. This is one reason why more moves shall be implemented.
Good suggestions seem to have been "evaded" or forgotten. We have people posting suggestions constantly everyday hoping that it gets accepted. Usually they end up in the case where as their suggestion gets denied due to being already suggested, not canon and/or practical, similar to another move or simply not suggested well. So this is the case here: suggestions might become denied for all but the right reasons (or is it wrong reasons?... you get it), before I begin to start sounding like a hypocrite, I was a person that wouldn't like suggestions that were not "canon", that lead me into a small stupid argument, blah blah blah and I wont go there right now. Then I saw a post by @Hero , if I am not mistaken, who said that canon limits creativeness which changed my insight on a lot.
Resource moves should be implemented more often. We took Water Arms, very complex, however very elegant. Why aren't we taking in moves that are very useful and moves we can benefit from. Not all server owners have the time to update Project Korra and the resources, some are very busy, don't have an Operator to do it for them or are just plain lazy. We have some very brilliant authors with brilliant resources, [@Finn_Bueno_, @AlexTheCoder, @Simplicitee, and more], they have created famous resources like BendingBoard, EarthGlove, AirSurf, FreeRunning, all of these moves are a must have to a bunch of people.
In conclusion:
Implementing useful resources and accepting suggestions that are good even if not suggested well should be put more into consideration, this was my purpose of this suggestion, to influence this plugin into something better. I am hoping that if this is accepted, Project Korra will be satisfiable by old and the new.
Today I'm going to explain why there should be a greater variety in moves on Project Korra. >>> This may be a little messy so excuse me for any miss-information. <<<
*In no way am I forcing the staff to implement the moves and resources I have used as examples. They decide on what they think is fair.
I have seen how certain suggestions have been denied either because they are not canon, they are similar to another move or they have not been explain well or emphasized on well or they are creating a completely new sub element or class for a non-bender. This displays how we are limited in what we can do on Project Korra. We have many several developers that create moves that may not have been seen in the show, very impressive when it comes to looks, and have moves that some benders find supremely useful in bending. For example, I use Earth Ride by @Finn_Bueno_ as one of my main moves and there are other people that use resource moves maybe more than core moves. Let me emphasize on this topic a little more so you understand the main idea of what I am suggesting.
A variety of moves is what makes benders feel like they can do anything—similar to the show. On bending servers where it is comprised of a bunch of moves, players get that feel that they are unlimited to what all they are capable of. This is only achievable with Resources; however, it is hard to even get as much resources you can when they are all over the place, and then if you get 1 resource that is not compatible with the Project Korra version, you are most likely get lost and confused especially if you installed a ton of moves at once it usually ends us in the owner deleting all the moves and manually reinstalling—this is prevented if you know which ones are outdated. This is one reason why more moves shall be implemented.
Good suggestions seem to have been "evaded" or forgotten. We have people posting suggestions constantly everyday hoping that it gets accepted. Usually they end up in the case where as their suggestion gets denied due to being already suggested, not canon and/or practical, similar to another move or simply not suggested well. So this is the case here: suggestions might become denied for all but the right reasons (or is it wrong reasons?... you get it), before I begin to start sounding like a hypocrite, I was a person that wouldn't like suggestions that were not "canon", that lead me into a small stupid argument, blah blah blah and I wont go there right now. Then I saw a post by @Hero , if I am not mistaken, who said that canon limits creativeness which changed my insight on a lot.
- Something that was suggested already should not be a problem unless it implies the same thing that was previously said. There are suggestion that have been suggested multiple times, these are constantly getting denied, ignored or forgotten. I understand if it's not possible, I respect the limits; however, if it is possible and it is a really good suggestions like EarthSpike, IceSmash, FireArms [and more] then why not at least take suggestions like these into consideration.
- Creativeness is limited due to a suggestion not being canon. Smokebending, Classes and moves that may have not even been seen on the show are things from the creative mind. Should everything have to be like what it is on the show or can we not try making moves in our imaginative heads. Even resource authors create moves that may not have been seen on the show [ex. LavaLine by @Simplicitee ], because they want their users have something new.
- Suggestions that are similar to core moves decrease variety. I saw a suggestion that was denied for a very silly reason in my point of view, and their suggestion, SandSpike, was denied due to having the same ability done with RaiseEarth... I can preach about this one all day, nevertheless, I must proceed. IceWall is a good example by the resource author @jedk1, although you can already make an IceWall with surge, with Icewall, its good for those who get confused with Surge's shift and clicking.
- Way too many suggestions have been left at "Looking Into". There are very good suggestions that aren't always accepted or denied, they are frozen at Looking Into, this is a problem, this shows lack of closure. I saw a suggestion that was left at Looking Into for a long while, then when the 1.7.0 update (I think) came out, it was accepted, never once was it labeled Pending Review or In Development. This problem also happens in the Forums for the side-plugins—RPG, Items, etc.
Resource moves should be implemented more often. We took Water Arms, very complex, however very elegant. Why aren't we taking in moves that are very useful and moves we can benefit from. Not all server owners have the time to update Project Korra and the resources, some are very busy, don't have an Operator to do it for them or are just plain lazy. We have some very brilliant authors with brilliant resources, [@Finn_Bueno_, @AlexTheCoder, @Simplicitee, and more], they have created famous resources like BendingBoard, EarthGlove, AirSurf, FreeRunning, all of these moves are a must have to a bunch of people.
In conclusion:
Implementing useful resources and accepting suggestions that are good even if not suggested well should be put more into consideration, this was my purpose of this suggestion, to influence this plugin into something better. I am hoping that if this is accepted, Project Korra will be satisfiable by old and the new.
Thank you,
ApexHD_
ApexHD_
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