SuperBower118
Verified Member
Shield:
ChargeTime: The amount of time it takes until you're able to release your stream
FireTicks: For both shield and stream. FireTicks is an option in some of Fire's other projectiles, so I don't see why you shouldn't be able to implement a FireTick-based FireManip if you want to.
ParticleDuration: Currently, the particles for shield FireManip last long enough that you can make a figure 8 and other... drawings in the air with FireManip. (Yes I know that the lasting particles block moves too, it is helpful) There should be an option for this.
Stream:
Controllable: If set to false, you wouldn't be able to change Stream's direction
FireTicks: Please tell me you did not read what I said before.
Push: Like FireBlast's option, this would change the Stream's knockback, whether you want to increase it or decrease, is up to you.
ChargeTime: The amount of time it takes until you're able to release your stream
FireTicks: For both shield and stream. FireTicks is an option in some of Fire's other projectiles, so I don't see why you shouldn't be able to implement a FireTick-based FireManip if you want to.
ParticleDuration: Currently, the particles for shield FireManip last long enough that you can make a figure 8 and other... drawings in the air with FireManip. (Yes I know that the lasting particles block moves too, it is helpful) There should be an option for this.
Stream:
Controllable: If set to false, you wouldn't be able to change Stream's direction
FireTicks: Please tell me you did not read what I said before.
Push: Like FireBlast's option, this would change the Stream's knockback, whether you want to increase it or decrease, is up to you.