Unionjackjz1
Verified Member
(There is a difference between debating and arguing in the comments, please debate, don't argue)
I read somewhere on this forum "Fire Bending is becoming Air Bending" (Paraphrased)
If you look at how people bend air, it is more "I'm going to shoot straight ahead to hit this person". Air is very precise and exact.
When Master Jeong Jeong was teaching Aang Fire Bending, Master Jeong Jeong told him to be patient, that fire is a dangerous element and need control and concentration to make sure the fire doesn't become a problem. Aand demonstrated Admiral Zhao's lack of control over fire, and showed what it can do if your not paying attention. He ended up burning all of his ships.
Fire is not precise, it is anything but precise. It is messy and out of hand, but still within control. Right now, most fire moves are not like this. Most fire moves are air moves with fire effects. They are precise and only shoot straight. I have a collection of screenshots from Fire Benders showing that fire bending is not straight, fire bending is mostly the formation of arcs. (Screenshots will be below)
Blazing rings and arcs. That is the name of a fire bending move on the wiki. That is when you create fire by kicking or punching. Arc is in the name. I counted how many abilities on the wiki that use arcs, and I counted 10. The messiness of fire bending is a big part of it to make that uncertainty factor. You don't know if your going to cause a forrest fire if you don't pay attention to every bit of your fire.
So, how do we create these arcs?
FireShots is a great example of using arcs and keeping concentration of the fire. You watch the fire to make sure its hitting your target and if its not, move the fire to hit your target or shoot again. This creates that arc effect that fire benders use. If this was implemented, we would have a more realistic fire and more types of playing styles for fire (The way YOU use fire). We would have this more realistic, messy, unpredictable way of fire that we don't see (Or rarely see) now.
Config for Fire:
"Randomness" created by the fire.
EX: If I shoot fire in 1 direction, the fire will not shoot just in a straight line, there will be random fire that comes off of the sides, and I can control the fire to give it an arc.
Amount of Control:
Instead of me shooting fire, looking 180 degrees from where I shot it, and the fire coming right back to me, you can control the speed it takes for it to move. So if I look 180 degrees from where I shot the fire, it won't instantly go, it will arc around to where I'm looking.
Clarification: This would NOT be on every move. This would be on a select few moves, as not all moves are arcs, a good amount of them are.
This would give fire something unique and different. People wouldn't call fire bending air bending, because it isn't. This would be a great implement into ProjectKorra and I hope it gets looked at
(I know I wrote a lot, but this would be a big change, so it deserves a lot of writing).
Edit 1 - Fire isn't air because fire is fire. Fire has unique character traits that fire only has because it is plasma. Right now, fire doesn't have that "Flame" feel fire has in the tv show. Fire needs that flame, dangerous feel it has in the show. Even in LoK when fire benders aren't the "Bad Guys", fire is still that element people can fear because it can be extremely unstable, as plasma is just charged particles bouncing around, and thats gives fire that flame feel we get from it in real life and in the show.
That was just a clarification I thought I should add, as this is a lot of writing and is confusing because I'm not the best writer.
~Union
I read somewhere on this forum "Fire Bending is becoming Air Bending" (Paraphrased)
If you look at how people bend air, it is more "I'm going to shoot straight ahead to hit this person". Air is very precise and exact.
When Master Jeong Jeong was teaching Aang Fire Bending, Master Jeong Jeong told him to be patient, that fire is a dangerous element and need control and concentration to make sure the fire doesn't become a problem. Aand demonstrated Admiral Zhao's lack of control over fire, and showed what it can do if your not paying attention. He ended up burning all of his ships.
Fire is not precise, it is anything but precise. It is messy and out of hand, but still within control. Right now, most fire moves are not like this. Most fire moves are air moves with fire effects. They are precise and only shoot straight. I have a collection of screenshots from Fire Benders showing that fire bending is not straight, fire bending is mostly the formation of arcs. (Screenshots will be below)
Blazing rings and arcs. That is the name of a fire bending move on the wiki. That is when you create fire by kicking or punching. Arc is in the name. I counted how many abilities on the wiki that use arcs, and I counted 10. The messiness of fire bending is a big part of it to make that uncertainty factor. You don't know if your going to cause a forrest fire if you don't pay attention to every bit of your fire.
So, how do we create these arcs?
FireShots is a great example of using arcs and keeping concentration of the fire. You watch the fire to make sure its hitting your target and if its not, move the fire to hit your target or shoot again. This creates that arc effect that fire benders use. If this was implemented, we would have a more realistic fire and more types of playing styles for fire (The way YOU use fire). We would have this more realistic, messy, unpredictable way of fire that we don't see (Or rarely see) now.
Config for Fire:
"Randomness" created by the fire.
EX: If I shoot fire in 1 direction, the fire will not shoot just in a straight line, there will be random fire that comes off of the sides, and I can control the fire to give it an arc.
Amount of Control:
Instead of me shooting fire, looking 180 degrees from where I shot it, and the fire coming right back to me, you can control the speed it takes for it to move. So if I look 180 degrees from where I shot the fire, it won't instantly go, it will arc around to where I'm looking.
Clarification: This would NOT be on every move. This would be on a select few moves, as not all moves are arcs, a good amount of them are.
This would give fire something unique and different. People wouldn't call fire bending air bending, because it isn't. This would be a great implement into ProjectKorra and I hope it gets looked at
(I know I wrote a lot, but this would be a big change, so it deserves a lot of writing).
Edit 1 - Fire isn't air because fire is fire. Fire has unique character traits that fire only has because it is plasma. Right now, fire doesn't have that "Flame" feel fire has in the tv show. Fire needs that flame, dangerous feel it has in the show. Even in LoK when fire benders aren't the "Bad Guys", fire is still that element people can fear because it can be extremely unstable, as plasma is just charged particles bouncing around, and thats gives fire that flame feel we get from it in real life and in the show.
That was just a clarification I thought I should add, as this is a lot of writing and is confusing because I'm not the best writer.
~Union
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