Hero
Verified Member
This adds a fatigue system that increase cooldowns of move in certain conditions. It would show case a health bar (like the Ender Dragon/Wither) named [PlayerName] Fatigue Lv. The system works as for every direct hit you take, the bar would go up and cooldowns will increase. It also works for certain moves. (The reason why direct is in bold is because if you get hit by lava and start dying, there will be no penalty.)
This is only a idea on how it would work. Penalty-Player. Fatigue Lv.- Hit Player.
HealingWaters will decrease Fatigue Lv.
AirShield will slowly increase Fatigue Lv. (SurgeShield will not)
AirScooter will rapidly increase Fatigue Lv.
Combos count as heavy moves.
This is only a idea on how it would work. Penalty-Player. Fatigue Lv.- Hit Player.
- Basic moves cause no penalty and will raise the Fatigue Lv. a little.
- Charged moves will cause some penalty and will raise the Fatigue Lv. some.
- Advanced moves will cause some penalty and will raise the Fatigue Lv. some.
- Heavy moves will cause a large penalty and will raise the Fatigue Lv. a lot.
HealingWaters will decrease Fatigue Lv.
AirShield will slowly increase Fatigue Lv. (SurgeShield will not)
AirScooter will rapidly increase Fatigue Lv.
Combos count as heavy moves.
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