Kwesi
Verified Member
This is an idea for an EarthCombo technique.
Name: Barrage
Description: Combo: RaiseEarth (left-click) > RaiseEarth (right-click) > EarthBlast (hold sneak) > Earthblast (left-click). Crush a chunk of earth into several smaller chunks of earth and then fire them rapidly in front of you.
How it could work: RaiseEarth (left-click) - raise a section of earth, RaiseEarth (right-click) - target a block of risen earth *source*, EarthBlast (hold sneak) - *crushing the earth* until the source is charged and emitting particles, EarthBlast (left-click) *while still in sneak* unleash about 7 small chunks (in the form of firework stars) where the cross-hair is aiming. The player can move their cross-hair around while firing Barrage. Each chunk will deal 1 damage (0.5 hearts) so it can deal maximum of 3.5 hearts of damage if all chunks hit. A cooldown of perhaps 20-30 seconds default should proceed to balance it.
This technique would prove most effective against a slow moving or stationary target for maximum damage. The constant precision of the earthbender will determine how well this technique can be used. This, including the held sneak for charging, which takes longer to execute the technique, are what balance out Barrage. A faster moving target would be the least suitable for this technique because of the large probability not all chunks will hit the target and only some, of not none, will hit, dealing only fractions of the possible maximum damage.
A relatively fast firing rate should suit Barrage well. It'll need a decent rate to be effective, but even if it's quick in firing, a target closer is more susceptible to taking damage than one farther away, since the greater the distance the wider the angle of fire, which means it requires less movement from the target to evade the chunks. The range for Barrage, I believe by default, should be rather long (at least 30 blocks) to justify it logically. The small size and aerodynamics of the chunks to be specific.
I hope Barrage looks good. Please leave helpful feedback and leave any suggestions that you think might improve Barrage in any way. Thank you.
Name: Barrage
Description: Combo: RaiseEarth (left-click) > RaiseEarth (right-click) > EarthBlast (hold sneak) > Earthblast (left-click). Crush a chunk of earth into several smaller chunks of earth and then fire them rapidly in front of you.
How it could work: RaiseEarth (left-click) - raise a section of earth, RaiseEarth (right-click) - target a block of risen earth *source*, EarthBlast (hold sneak) - *crushing the earth* until the source is charged and emitting particles, EarthBlast (left-click) *while still in sneak* unleash about 7 small chunks (in the form of firework stars) where the cross-hair is aiming. The player can move their cross-hair around while firing Barrage. Each chunk will deal 1 damage (0.5 hearts) so it can deal maximum of 3.5 hearts of damage if all chunks hit. A cooldown of perhaps 20-30 seconds default should proceed to balance it.
This technique would prove most effective against a slow moving or stationary target for maximum damage. The constant precision of the earthbender will determine how well this technique can be used. This, including the held sneak for charging, which takes longer to execute the technique, are what balance out Barrage. A faster moving target would be the least suitable for this technique because of the large probability not all chunks will hit the target and only some, of not none, will hit, dealing only fractions of the possible maximum damage.
A relatively fast firing rate should suit Barrage well. It'll need a decent rate to be effective, but even if it's quick in firing, a target closer is more susceptible to taking damage than one farther away, since the greater the distance the wider the angle of fire, which means it requires less movement from the target to evade the chunks. The range for Barrage, I believe by default, should be rather long (at least 30 blocks) to justify it logically. The small size and aerodynamics of the chunks to be specific.
I hope Barrage looks good. Please leave helpful feedback and leave any suggestions that you think might improve Barrage in any way. Thank you.