A little break of format as I'm writing an introduction to this one! I'm sure we all know that Earth suffers from a lack of consistent damage that doesn't rely on spamming. In this ability I try to combine the greatest strength of Earth, manipulating the battleground, and incorporate it into an interesting offensive move.
Ability: EarthDirect
Element: Earth
Type: Offense
Damage: 5 damage (2.5 hearts)
Range: 16 blocks
Cooldown: 5 seconds
Description:
Hold shift and use left click to drag a 3x3x3 chunk of earth blocks from a maximum of 16 blocks away. There is a 0.5 second delay before firing. If this chunk hits an enemy, it deals 5 damage and drags the enemy with it. If the player stops holding shift then the ability ends and the chunk stops moving. Stops if it hits a solid block. The chunk can not change Y value.
Use left click on a 3x3x1 chunk of earth blocks when you are at least 3 blocks away to launch the chunk at least 15 blocks. There is a 0.t second delay before firing. Enemies hit by the chunk take 5 damage and are pushed out of the way. Stops if it hits a solid block. Can not change Y value.
Uses: So you're probably thinking this is kinda underwhelming or something, but this ability truly opens up some interesting possibilities. A low HP firebender is running away from you, you could activate RaiseEarth, then use EarthDirect to pull part of the wall towards you, and the enemy with it. Say a chiblocker is running towards you, use RaiseEarth, the EarthDirect on the new wall, pushing a chunk of wall towards the enemy, combining offense with defense. This could also be used to break into enemy RaiseEarths without spamming Collapse.
Sorry if this was confusing! Please leave critism! <3
Ability: EarthDirect
Element: Earth
Type: Offense
Damage: 5 damage (2.5 hearts)
Range: 16 blocks
Cooldown: 5 seconds
Description:
Hold shift and use left click to drag a 3x3x3 chunk of earth blocks from a maximum of 16 blocks away. There is a 0.5 second delay before firing. If this chunk hits an enemy, it deals 5 damage and drags the enemy with it. If the player stops holding shift then the ability ends and the chunk stops moving. Stops if it hits a solid block. The chunk can not change Y value.
Use left click on a 3x3x1 chunk of earth blocks when you are at least 3 blocks away to launch the chunk at least 15 blocks. There is a 0.t second delay before firing. Enemies hit by the chunk take 5 damage and are pushed out of the way. Stops if it hits a solid block. Can not change Y value.
Uses: So you're probably thinking this is kinda underwhelming or something, but this ability truly opens up some interesting possibilities. A low HP firebender is running away from you, you could activate RaiseEarth, then use EarthDirect to pull part of the wall towards you, and the enemy with it. Say a chiblocker is running towards you, use RaiseEarth, the EarthDirect on the new wall, pushing a chunk of wall towards the enemy, combining offense with defense. This could also be used to break into enemy RaiseEarths without spamming Collapse.
Sorry if this was confusing! Please leave critism! <3
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