SuperBower118
Verified Member
Element: Earth
Sub-Element: Sand
Move Name: Quicksand
Move Type: Combo
Cooldown: 13 seconds
Description:
Earth could an Earth Combo and something Sand related, so I figured I'd create this.
Earthbenders were shown to be able to sink Earth in a matter similar to quicksand. I mean, it says it right in the wiki.
Therefore, this combo could be used to catch unsuspecting opponents off guard. While it's not quite the same as it was in the show, this is my idea, and I think that the general idea of adding an earth-sinking like ability would be beneficial to Earth to say the least.
The Combo would be Collapse (Right Click 2x) -> EarthGrab (Hold Sneak) -> EarthGrab (Left Click 1x)
This would effectively launch the EarthGrab projectile that travels across the ground. However, this projectile would use blockcrack sandstone particles, and if it hits the opponent, it would create an area that looks like that this around them.
This is Stage 1
Stage 2:
Stage 3:
You progress through the stages by sneaking with Collapse at the area. The person that is trapped in the initial hole cannot jump out, has slowness 6, and can only get out by breaking a sandstone block that surrounds them. Quicksand can only "trap" one person, and anyone else in the sand has slowness 2 until they get off the sand. When you advance through the stages, anyone that is in the sand is drawn towards the center when you move through the Stages. For example, if a person is on the edge of the sand in Stage 1, and you collapse the sand to Stage 2, they would be drawn in to the center. They would not be able to go in the area that the trapped person is in. In Stage 3, you would start suffocating. However, like the rest of the stages, you would be able to end it by breaking the sandstone. When you break the sandstone, the ground would begin to revert to normal.
At the time that I took these pictures, I used the seamless sandstone slab block. However, upon testing how fast it is to break (which it isn't), I concluded that it'd be best to use sandstone blocks, as for they're easier to break and would cut the crap on this move.
EDIT 1: Also, Earthbenders have two options to break out of the move.
One would be to charge up catapult up to Stage 2, which would forcefully break the sandstone blocks that would normally surround the trapped person, and eject them up, ending the combo.
Earthbenders would also be able to ruin the quicksand, by charging up shockwave and releasing it, effectively shifting the sand quick enough that it disrupts the Earthbender's grip. This would be represented by ending the slowness effect on all players, and changing some of the sand to coarse dirt if it started on grass-y materials, or changing some of the sand to gravel if it started on stone-y materials. The default duration for each stage would be somewhere between 5 - 8 seconds, with a config option for the combo to progress a stage after the duration, or for it to just end.
EDIT 2: There would be config option to terminate the ability if LavaFlow warms up in the Quicksand.
Sub-Element: Sand
Move Name: Quicksand
Move Type: Combo
Cooldown: 13 seconds
Description:
Earth could an Earth Combo and something Sand related, so I figured I'd create this.
Earthbenders were shown to be able to sink Earth in a matter similar to quicksand. I mean, it says it right in the wiki.
Therefore, this combo could be used to catch unsuspecting opponents off guard. While it's not quite the same as it was in the show, this is my idea, and I think that the general idea of adding an earth-sinking like ability would be beneficial to Earth to say the least.
The Combo would be Collapse (Right Click 2x) -> EarthGrab (Hold Sneak) -> EarthGrab (Left Click 1x)
This would effectively launch the EarthGrab projectile that travels across the ground. However, this projectile would use blockcrack sandstone particles, and if it hits the opponent, it would create an area that looks like that this around them.
This is Stage 1
Stage 2:
Stage 3:
You progress through the stages by sneaking with Collapse at the area. The person that is trapped in the initial hole cannot jump out, has slowness 6, and can only get out by breaking a sandstone block that surrounds them. Quicksand can only "trap" one person, and anyone else in the sand has slowness 2 until they get off the sand. When you advance through the stages, anyone that is in the sand is drawn towards the center when you move through the Stages. For example, if a person is on the edge of the sand in Stage 1, and you collapse the sand to Stage 2, they would be drawn in to the center. They would not be able to go in the area that the trapped person is in. In Stage 3, you would start suffocating. However, like the rest of the stages, you would be able to end it by breaking the sandstone. When you break the sandstone, the ground would begin to revert to normal.
At the time that I took these pictures, I used the seamless sandstone slab block. However, upon testing how fast it is to break (which it isn't), I concluded that it'd be best to use sandstone blocks, as for they're easier to break and would cut the crap on this move.
EDIT 1: Also, Earthbenders have two options to break out of the move.
One would be to charge up catapult up to Stage 2, which would forcefully break the sandstone blocks that would normally surround the trapped person, and eject them up, ending the combo.
Earthbenders would also be able to ruin the quicksand, by charging up shockwave and releasing it, effectively shifting the sand quick enough that it disrupts the Earthbender's grip. This would be represented by ending the slowness effect on all players, and changing some of the sand to coarse dirt if it started on grass-y materials, or changing some of the sand to gravel if it started on stone-y materials. The default duration for each stage would be somewhere between 5 - 8 seconds, with a config option for the combo to progress a stage after the duration, or for it to just end.
EDIT 2: There would be config option to terminate the ability if LavaFlow warms up in the Quicksand.
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