Taiko the Waterbender
Verified Member
Sooo, I was thinking about a new "move" that would be awesome to add, if it's possible, while I was playing Legend of Korra. The most interesting thing to me about the game is its fluidness (is that a word?). So, why not add it to PK? I was thinking about a dodging ability to benders and non-benders.
Controls: click (mouse wheel [if it's possible to code], while looking at a block)
Description: With this "ability", you would be able to dodge attacks, moving two blocks towards the the direction that was the block relatively to the player. The player can dodge three times in a row by default, with intervals of 0.5 seonds (?) before getting tired, and he/she has to wait two seconds before dodging again. Of course, all the variables should be configurable, but it would be nicer to keep a certain delay to prevent people instead of walking, just jumping and jumping throw the arena.
I hope this can be discussed to see its weak and hard point. Once again, I don't know if this is possible to code. If not...
(i couldn't find any GIF to help visualizing, sorry )
Controls: click (mouse wheel [if it's possible to code], while looking at a block)
Description: With this "ability", you would be able to dodge attacks, moving two blocks towards the the direction that was the block relatively to the player. The player can dodge three times in a row by default, with intervals of 0.5 seonds (?) before getting tired, and he/she has to wait two seconds before dodging again. Of course, all the variables should be configurable, but it would be nicer to keep a certain delay to prevent people instead of walking, just jumping and jumping throw the arena.
I hope this can be discussed to see its weak and hard point. Once again, I don't know if this is possible to code. If not...
(i couldn't find any GIF to help visualizing, sorry )