Majorite
Verified Member
Hello! I would like to say my opinion in the different types of bending in the plugin. It does not include Chiblocking. 1 is the strongest, 4 is weakest. Basically, I am grading them on how good they are against other players and mobs. Keep in mind, these are the elements with the default config settings.
1. {--=Fire=--}
I think that fire is the strongest type of element in the plugin. Although fire has weak defense, it doesn't really matter because of Firebending's destructive offensive abilities. For example, you could be throwing many WaterManipulation's but a firebender kills you before it matters how low they are on health. Fire is the element power.
-Weaknesses:
2. {--=Water=--}
Water is my favorite type of bending, and I love how it was learned by the Ocean and the Moon Spirits, not an animal. Waterbenders let there defense become their offense or vice versa. So, really, waterbending is a mixture of defense and offense. With water you can send enemies far with a push of a wave or attack by submerging your opponent with a torrent of water. Water is the element of change.
-Weaknesses:
Earth is pretty much balanced with offense and defense. Earth, unlike water, doesn't have many moves with high knock back. Earth is farther down on my list due to the slower mobility it has. Possibly the slowest out of all the elements. Earth is the element of substance.
-Weaknesses:
Air is nearly all defense. It was one attack move that does 1 damage/hit, but that move can be charge up to do more. Air was one of the best shield in the plugin. The shield blocks projectiles and forbids people to enter it. Also, with air, you are really fast. Air is the element of freedom.
-Weaknesses:
1. {--=Fire=--}
I think that fire is the strongest type of element in the plugin. Although fire has weak defense, it doesn't really matter because of Firebending's destructive offensive abilities. For example, you could be throwing many WaterManipulation's but a firebender kills you before it matters how low they are on health. Fire is the element power.
-Weaknesses:
- Little defense
- Takes fall damage
- Chance to burn more than just entities
- Very high offense
- Well-rounded mobility
- Attacks do more damage at day
2. {--=Water=--}
Water is my favorite type of bending, and I love how it was learned by the Ocean and the Moon Spirits, not an animal. Waterbenders let there defense become their offense or vice versa. So, really, waterbending is a mixture of defense and offense. With water you can send enemies far with a push of a wave or attack by submerging your opponent with a torrent of water. Water is the element of change.
-Weaknesses:
- Needs a source to bend from
- Attacks seem useless in a small space
- Hard to hit moving targets
- Attacks do more damage at night, even more under the full moon
- Variety of abilities
- Mix of offense and defense
Earth is pretty much balanced with offense and defense. Earth, unlike water, doesn't have many moves with high knock back. Earth is farther down on my list due to the slower mobility it has. Possibly the slowest out of all the elements. Earth is the element of substance.
-Weaknesses:
- Slow mobility
- Straight-forward moves
- Little knockback
- Little ccooldown time
- Easily can create walls
- Mix of offense and defense
Air is nearly all defense. It was one attack move that does 1 damage/hit, but that move can be charge up to do more. Air was one of the best shield in the plugin. The shield blocks projectiles and forbids people to enter it. Also, with air, you are really fast. Air is the element of freedom.
-Weaknesses:
- Little offense
- Moves are hard to control
- Bad in bending battles
- Very high defense
- Little cooldown time
- Very high mobility
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