Wait, just wait...Ehy Finn, if you dont wanna update it/don't have the time, i could take over the project for ya, if you want.
Read the rest of this update entry...Updated to beta 5.
Read the rest of this update entry...Fixed a bug that would activate stock icespike.
Read the rest of this update entry...Enjoy! <3
- Completely changed the way spike shooting is handled.
- Changed the spike speed from 25 b/s to 56 b/s.
- In previous versions, there was a chance holes would appear in a spike. Fixed that.
Read the rest of this update entry...Shooting a spike at ice created by torrent or surge, will shatter it to pieces! The knockback was also increased.
Enjoy~ <3
Read the rest of this update entry...Fixed icespike removing other icespikes.
Fixed icespikes stop moving 2 blocks before they hit a wall.
Read the rest of this update entry...Updated to work with Beta 6.
Read the rest of this update entry...Now works with Beta 7.
Read the rest of this update entry...Changed mechanics of the move.
Big Spikes:
Left click while looking at ice, then sneak to create the spikes.
Projectile:
Sneak at a water source to select it, left click to shoot. Bottlebendable and supports dynamic sourcing (not auto) Also redirectable (redirecting not tested)
Field:
Right click the ground beneath you to raise a field of spikes.
Read the rest of this update entry...This one was an absolute pain.
- Updated to work with beta 10.