Move: Uppercut
Element?: Chi-Blocker
Damage: +1 damage
Upwards Knockback: 8 blocks
Head Lock Time: 3.5 seconds
Range: Punching Distance
Cooldown: 5 seconds
Combo Sequence: WarriorStance (Active) > HighJump (Tap Shift) > RapidPunch (Tap Shift) > RapidPunch (Left-Click)
Description: When this combo is used on a target, they are knocked 8 blocks into the air, 1 extra damage is dealt, and they are forced to look straight up for several seconds. If you miss the target the combo is lost and must be redone. If target is paralyzed (by Paralyze) they will not take the knockback, but will still have their head locked looking up for the 3.5 seconds duration.
Thanks for reading! Please, leave suggestions and/or criticism if you want!
Element?: Chi-Blocker
Damage: +1 damage
Upwards Knockback: 8 blocks
Head Lock Time: 3.5 seconds
Range: Punching Distance
Cooldown: 5 seconds
Combo Sequence: WarriorStance (Active) > HighJump (Tap Shift) > RapidPunch (Tap Shift) > RapidPunch (Left-Click)
Description: When this combo is used on a target, they are knocked 8 blocks into the air, 1 extra damage is dealt, and they are forced to look straight up for several seconds. If you miss the target the combo is lost and must be redone. If target is paralyzed (by Paralyze) they will not take the knockback, but will still have their head locked looking up for the 3.5 seconds duration.
Thanks for reading! Please, leave suggestions and/or criticism if you want!