HydroMan
Verified Member
Bloodbending - controls players too. (The independant regular move i mean).Bloodpuppet = control players and entities
3 (what ever it was called) = control players?
EDIT: 3 is infact called CONTROL.
Bloodbending - controls players too. (The independant regular move i mean).Bloodpuppet = control players and entities
3 (what ever it was called) = control players?
EDIT: 3 is infact called CONTROL.
Tbh i dont see a point to bloodbending even being a multiability, its OP as it is, we dont need players being MORE OP.I still don't see the point of control. Not only is it pretty much pointless but you wouldn't be able to make them move very far enough or with the skill to properly swing a tool, harvest blocks and place blocks And blood shield makes no sense, players already have immunity to blood bending if they can blood bend.
I see you haven't read BloodShield that is marked as a link that i left you to read it. The passive one would be removed.I still don't see the point of control. Not only is it pretty much pointless but you wouldn't be able to make them move very far enough or with the skill to properly swing a tool, harvest blocks and place blocks And blood shield makes no sense, players already have immunity to blood bending if they can blood bend.
That is why regular bloodbending is disable. It wouldn't even be consider op if its disabled. After all, the configuration will include Disableable(< is that even a word?) option each of these abilities in the config file.Tbh i dont see a point to bloodbending even being a multiability, its OP as it is, we dont need players being MORE OP.
Agreed. Bloodbending is already op and unfair. I still like it. This suggestion makes it even more unfair. Not only will players complain, but people won't get to enjoy the actual bending aspect than one feature that was introduced in the Avatar series.Tbh i dont see a point to bloodbending even being a multiability, its OP as it is, we dont need players being MORE OP.
This isnt naruto or star wars. We wont add an instakill move that resembles the Force. And blood spear reminds me of a guy from naruto that attacks with his own bones. And, why the heck would blood spear do more damage if you have low health? It would do less damage and it would kill you.....it would be cool if there is a bloodbender move lijke (THIS)
hemorage: causes the blood vesels of his target to burst, causing the target to bleed, dealing constant damage to them.
neck break: the bloodbender (if undisturbed in the channel) grips his opponent, while in the channel of the grip the bloodbender uses the blood in his opponents body to break their neck. the neck break will occour if the bloodbender is un-inturuped while holding his opponent for 10 seconds. Neckbreak is an instakill move but makes up for it in the duration of the channel needed to preform the move.
Blood spear: the bloodbender uses his own blood to attack the enemy dealing damage based on how much blood he has lost (AKA) how much damage the bloodbender has taken. the more damage he has taken aka the lower his health the more blood the bender can use to create the spear thus the more damage the spear would do.
bloodspear uses ur own blood as you weapon, and i imagine the more blood u have the bigger the weapon and more damage, the more u bleed the more blood ul have for ur move, and since u dont bleed in minecraft without a mod i just use ur health bar as a reference to how much blood uv lost....u have to think open mineded and creativeThis isnt naruto or star wars. We wont add an instakill move that resembles the Force. And blood spear reminds me of a guy from naruto that attacks with his own bones. And, why the heck would blood spear do more damage if you have low health? It would do less damage and it would kill you.....
Quiet honestly, PK should focus more diversity on things like combining RaiseEarth and Collapse rather than making something overpowered even more than it already is. Again, configs have limitations.Ok it will be unfair, but big deal... This would have diversity to it and will have as much attention it needs. Lets not forget, - this is all CONFIGURABLE.
I think its pointless because in what situation would you want to make somebody do something like that? Not to mention when did we ever see a bloodbender use their power to make somebody cut down a tree, or build a log cabin? The only thing we ever saw a bloodbender make somebody was stick a key into a lock, not swing an pick axe with enough force to smash through a meter of solid rock.I see you haven't read BloodShield that is marked as a link that i left you to read it. The passive one would be removed.
Might want to tell why you think it is pointless? You would be able to force them harvest blocks, swing tools and ect. which i pointed that it would configurable to whenver allow it or not to do those things.
Hama cause people to walk up to the moutain, which Old Man Ding or what do you call him stated that he has experience this kind of control. Then if staff don't like, they can make left/rightclick not interact for the user on to the target. But you said it is pointless for them not to swing its, harvest blocks, ect. which i don't think causing a target to walk in desire is pointless.I think its pointless because in what situation would you want to make somebody do something like that? Not to mention when did we ever see a bloodbender use their power to make somebody cut down a tree, or build a log cabin? The only thing we ever saw a bloodbender make somebody was stick a key into a lock, not swing an pick axe with enough force to smash through a meter of solid rock.
Ok. Then lets leave them for later tp focus on when the plugin is furnace with those small things and when they begin focus their attention on making moves and their changes, and such.Quiet honestly, PK should focus more diversity on things like combining RaiseEarth and Collapse rather than making something overpowered even more than it already is. Again, configs have limitations.
Lets not make the plugin gorisim, pls ._. !bloodspear uses ur own blood as you weapon, and i imagine the more blood u have the bigger the weapon and more damage, the more u bleed the more blood ul have for ur move, and since u dont bleed in minecraft without a mod i just use ur health bar as a reference to how much blood uv lost....u have to think open mineded and creative
You could just use the normal bloodbending to move somebody to a specific place. I was saying it was pointless to have them harvest blocks and the likes.Hama cause people to walk up to the moutain, which Old Man Ding or what do you call him stated that he has experience this kind of control. Then if staff don't like, they can make left/rightclick not interact for the user on to the target. But you said it is pointless for them not to swing its, harvest blocks, ect. which i don't think causing a target to walk in desire is pointless.